diff --git a/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs b/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs index d526cf965..cc819d663 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs @@ -3772,7 +3772,7 @@ namespace Barotrauma void RecalculateCollider(Limb l) { // We want the collider to be slightly smaller than the source rect, because the source rect is usually a bit bigger than the graphic. - float multiplier = 0.75f; + float multiplier = 0.85f; l.body.SetSize(new Vector2(ConvertUnits.ToSimUnits(width), ConvertUnits.ToSimUnits(height)) * RagdollParams.LimbScale * RagdollParams.TextureScale * multiplier); TryUpdateLimbParam(l, "radius", ConvertUnits.ToDisplayUnits(l.body.radius / RagdollParams.LimbScale / RagdollParams.TextureScale)); TryUpdateLimbParam(l, "width", ConvertUnits.ToDisplayUnits(l.body.width / RagdollParams.LimbScale / RagdollParams.TextureScale));