Release 1.10.6.0 - Autumn Update 2025 Hotfix 1
This commit is contained in:
+198
-166
@@ -933,207 +933,235 @@ namespace Barotrauma
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CheckTooManyMissions(Map.CurrentLocation, sender);
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}
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var prevBuyCrateItems = new Dictionary<Identifier, List<PurchasedItem>>();
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foreach (var kvp in CargoManager.ItemsInBuyCrate)
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if (HasCampaignInteractionAvailable(sender, InteractionType.Store))
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{
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prevBuyCrateItems.Add(kvp.Key, new List<PurchasedItem>(kvp.Value));
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}
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foreach (var store in prevBuyCrateItems)
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{
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foreach (var item in store.Value.ToList())
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var prevBuyCrateItems = new Dictionary<Identifier, List<PurchasedItem>>();
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foreach (var kvp in CargoManager.ItemsInBuyCrate)
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{
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CargoManager.ModifyItemQuantityInBuyCrate(store.Key, item.ItemPrefab, -item.Quantity, sender);
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prevBuyCrateItems.Add(kvp.Key, new List<PurchasedItem>(kvp.Value));
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}
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}
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foreach (var store in buyCrateItems)
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{
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foreach (var item in store.Value.ToList())
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foreach (var store in prevBuyCrateItems)
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{
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if (map?.CurrentLocation?.Stores == null || !map.CurrentLocation.Stores.ContainsKey(store.Key)) { continue; }
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int availableQuantity = map.CurrentLocation.Stores[store.Key].Stock.Find(s => s.ItemPrefab == item.ItemPrefab)?.Quantity ?? 0;
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int alreadyPurchasedQuantity =
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CargoManager.GetBuyCrateItem(store.Key, item.ItemPrefab)?.Quantity ?? 0 +
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CargoManager.GetPurchasedItemCount(store.Key, item.ItemPrefab);
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item.Quantity = MathHelper.Clamp(item.Quantity, 0, availableQuantity - alreadyPurchasedQuantity);
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CargoManager.ModifyItemQuantityInBuyCrate(store.Key, item.ItemPrefab, item.Quantity, sender);
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}
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}
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var prevPurchasedItems = new Dictionary<Identifier, List<PurchasedItem>>();
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foreach (var kvp in CargoManager.PurchasedItems)
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{
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prevPurchasedItems.Add(kvp.Key, new List<PurchasedItem>(kvp.Value));
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}
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foreach (var storeId in purchasedItems.Keys)
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{
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DebugConsole.Log($"Purchased items ({storeId}):\n");
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if (prevPurchasedItems.TryGetValue(storeId, out var alreadyPurchased))
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{
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var delivered = alreadyPurchased.Where(it => it.Delivered);
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var notDelivered = alreadyPurchased.Where(it => !it.Delivered);
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if (delivered.Any())
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foreach (var item in store.Value.ToList())
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{
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DebugConsole.Log($" Already delivered:\n" + string.Concat(delivered.Select(it => $" - {it.ItemPrefab.Name} (x{it.Quantity})")));
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}
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if (notDelivered.Any())
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{
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DebugConsole.Log($" Already purchased:\n" + string.Concat(notDelivered.Where(it => !it.Delivered).Select(it => $" - {it.ItemPrefab.Name} (x{it.Quantity})")));
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CargoManager.ModifyItemQuantityInBuyCrate(store.Key, item.ItemPrefab, -item.Quantity, sender);
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}
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}
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DebugConsole.Log($" New purchases:");
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foreach (var purchasedItem in purchasedItems[storeId])
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foreach (var store in buyCrateItems)
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{
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if (purchasedItem.Delivered) { continue; }
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int quantity = purchasedItem.Quantity;
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if (alreadyPurchased != null)
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foreach (var item in store.Value.ToList())
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{
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quantity -= alreadyPurchased.Where(it => it.DeliverImmediately == purchasedItem.DeliverImmediately && it.ItemPrefab == purchasedItem.ItemPrefab).Sum(it => it.Quantity);
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}
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if (quantity > 0)
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{
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DebugConsole.Log($" - {purchasedItem.ItemPrefab.Name} (x{quantity})");
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if (map?.CurrentLocation?.Stores == null || !map.CurrentLocation.Stores.ContainsKey(store.Key)) { continue; }
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int availableQuantity = map.CurrentLocation.Stores[store.Key].Stock.Find(s => s.ItemPrefab == item.ItemPrefab)?.Quantity ?? 0;
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int alreadyPurchasedQuantity =
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CargoManager.GetBuyCrateItem(store.Key, item.ItemPrefab)?.Quantity ?? 0 +
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CargoManager.GetPurchasedItemCount(store.Key, item.ItemPrefab);
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item.Quantity = MathHelper.Clamp(item.Quantity, 0, availableQuantity - alreadyPurchasedQuantity);
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CargoManager.ModifyItemQuantityInBuyCrate(store.Key, item.ItemPrefab, item.Quantity, sender);
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}
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}
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}
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foreach (var storeId in soldItems.Keys)
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{
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DebugConsole.Log($"Sold items:\n" + string.Concat(soldItems[storeId].Select(it => $" - {it.ItemPrefab.Name}")));
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}
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foreach (var kvp in purchasedItems)
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{
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var storeId = kvp.Key;
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var purchasedItemList = kvp.Value;
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foreach (var purchasedItem in purchasedItemList)
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var prevPurchasedItems = new Dictionary<Identifier, List<PurchasedItem>>();
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foreach (var kvp in CargoManager.PurchasedItems)
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{
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int desiredQuantity = purchasedItem.Quantity;
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if (prevPurchasedItems.TryGetValue(storeId, out var alreadyPurchasedList) &&
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alreadyPurchasedList.FirstOrDefault(p => p.ItemPrefab == purchasedItem.ItemPrefab && p.DeliverImmediately == purchasedItem.DeliverImmediately) is { } alreadyPurchased)
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prevPurchasedItems.Add(kvp.Key, new List<PurchasedItem>(kvp.Value));
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}
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foreach (var storeId in purchasedItems.Keys)
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{
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DebugConsole.Log($"Purchased items ({storeId}):\n");
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if (prevPurchasedItems.TryGetValue(storeId, out var alreadyPurchased))
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{
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desiredQuantity -= alreadyPurchased.Quantity;
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var delivered = alreadyPurchased.Where(it => it.Delivered);
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var notDelivered = alreadyPurchased.Where(it => !it.Delivered);
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if (delivered.Any())
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{
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DebugConsole.Log($" Already delivered:\n" + string.Concat(delivered.Select(it => $" - {it.ItemPrefab.Name} (x{it.Quantity})")));
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}
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if (notDelivered.Any())
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{
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DebugConsole.Log($" Already purchased:\n" + string.Concat(notDelivered.Where(it => !it.Delivered).Select(it => $" - {it.ItemPrefab.Name} (x{it.Quantity})")));
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}
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}
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int availableQuantity = map.CurrentLocation.Stores[storeId].Stock.Find(s => s.ItemPrefab == purchasedItem.ItemPrefab)?.Quantity ?? 0;
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purchasedItem.Quantity = Math.Min(desiredQuantity, availableQuantity);
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}
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CargoManager.PurchaseItems(storeId, purchasedItemList, removeFromCrate: false, client: sender);
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}
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foreach (var (storeIdentifier, items) in CargoManager.PurchasedItems)
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{
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if (!prevPurchasedItems.ContainsKey(storeIdentifier))
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{
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CargoManager.LogNewItemPurchases(storeIdentifier, items, sender);
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continue;
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}
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List<PurchasedItem> newItems = new List<PurchasedItem>();
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List<PurchasedItem> prevItems = prevPurchasedItems[storeIdentifier];
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foreach (PurchasedItem item in items)
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{
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PurchasedItem matching = prevItems.FirstOrDefault(ppi => ppi.ItemPrefab == item.ItemPrefab);
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if (matching is null)
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DebugConsole.Log($" New purchases:");
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foreach (var purchasedItem in purchasedItems[storeId])
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{
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newItems.Add(item);
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if (purchasedItem.Delivered) { continue; }
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int quantity = purchasedItem.Quantity;
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if (alreadyPurchased != null)
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{
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quantity -= alreadyPurchased.Where(it => it.DeliverImmediately == purchasedItem.DeliverImmediately && it.ItemPrefab == purchasedItem.ItemPrefab).Sum(it => it.Quantity);
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}
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if (quantity > 0)
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{
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DebugConsole.Log($" - {purchasedItem.ItemPrefab.Name} (x{quantity})");
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}
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}
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}
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foreach (var storeId in soldItems.Keys)
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{
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DebugConsole.Log($"Sold items:\n" + string.Concat(soldItems[storeId].Select(it => $" - {it.ItemPrefab.Name}")));
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}
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foreach (var kvp in purchasedItems)
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{
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var storeId = kvp.Key;
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var purchasedItemList = kvp.Value;
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foreach (var purchasedItem in purchasedItemList)
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{
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int desiredQuantity = purchasedItem.Quantity;
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if (prevPurchasedItems.TryGetValue(storeId, out var alreadyPurchasedList) &&
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alreadyPurchasedList.FirstOrDefault(p => p.ItemPrefab == purchasedItem.ItemPrefab && p.DeliverImmediately == purchasedItem.DeliverImmediately) is { } alreadyPurchased)
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{
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desiredQuantity -= alreadyPurchased.Quantity;
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}
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int availableQuantity = map.CurrentLocation.Stores[storeId].Stock.Find(s => s.ItemPrefab == purchasedItem.ItemPrefab)?.Quantity ?? 0;
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purchasedItem.Quantity = Math.Min(desiredQuantity, availableQuantity);
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}
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CargoManager.PurchaseItems(storeId, purchasedItemList, removeFromCrate: false, client: sender);
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}
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foreach (var (storeIdentifier, items) in CargoManager.PurchasedItems)
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{
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if (!prevPurchasedItems.ContainsKey(storeIdentifier))
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{
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CargoManager.LogNewItemPurchases(storeIdentifier, items, sender);
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continue;
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}
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if (matching.Quantity < item.Quantity)
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List<PurchasedItem> newItems = new List<PurchasedItem>();
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List<PurchasedItem> prevItems = prevPurchasedItems[storeIdentifier];
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foreach (PurchasedItem item in items)
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{
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newItems.Add(new PurchasedItem(item.ItemPrefab, item.Quantity - matching.Quantity, sender));
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PurchasedItem matching = prevItems.FirstOrDefault(ppi => ppi.ItemPrefab == item.ItemPrefab);
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if (matching is null)
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{
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newItems.Add(item);
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continue;
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}
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if (matching.Quantity < item.Quantity)
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{
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newItems.Add(new PurchasedItem(item.ItemPrefab, item.Quantity - matching.Quantity, sender));
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}
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}
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if (newItems.Any())
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{
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CargoManager.LogNewItemPurchases(storeIdentifier, newItems, sender);
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}
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}
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if (newItems.Any())
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bool allowedToSellSubItems = AllowedToManageCampaign(sender, ClientPermissions.SellSubItems);
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if (allowedToSellSubItems)
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{
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CargoManager.LogNewItemPurchases(storeIdentifier, newItems, sender);
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}
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}
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bool allowedToSellSubItems = AllowedToManageCampaign(sender, ClientPermissions.SellSubItems);
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if (allowedToSellSubItems)
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{
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var prevSubSellCrateItems = new Dictionary<Identifier, List<PurchasedItem>>(CargoManager.ItemsInSellFromSubCrate);
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foreach (var store in prevSubSellCrateItems)
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{
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foreach (var item in store.Value.ToList())
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var prevSubSellCrateItems = new Dictionary<Identifier, List<PurchasedItem>>(CargoManager.ItemsInSellFromSubCrate);
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foreach (var store in prevSubSellCrateItems)
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{
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CargoManager.ModifyItemQuantityInSubSellCrate(store.Key, item.ItemPrefab, -item.Quantity, sender);
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foreach (var item in store.Value.ToList())
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{
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CargoManager.ModifyItemQuantityInSubSellCrate(store.Key, item.ItemPrefab, -item.Quantity, sender);
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}
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}
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foreach (var store in subSellCrateItems)
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{
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foreach (var item in store.Value.ToList())
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{
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CargoManager.ModifyItemQuantityInSubSellCrate(store.Key, item.ItemPrefab, item.Quantity, sender);
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}
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}
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}
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foreach (var store in subSellCrateItems)
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bool allowedToSellInventoryItems = AllowedToManageCampaign(sender, ClientPermissions.SellInventoryItems);
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if (allowedToSellInventoryItems && allowedToSellSubItems)
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{
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foreach (var item in store.Value.ToList())
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// for some reason CargoManager.SoldItem is never cleared by the server, I've added a check to SellItems that ignores all
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// sold items that are removed so they should be discarded on the next message
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var prevSoldItems = new Dictionary<Identifier, List<SoldItem>>(CargoManager.SoldItems);
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foreach (var store in prevSoldItems)
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{
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CargoManager.ModifyItemQuantityInSubSellCrate(store.Key, item.ItemPrefab, item.Quantity, sender);
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CargoManager.BuyBackSoldItems(store.Key, store.Value.ToList(), sender);
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}
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foreach (var store in soldItems)
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{
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CargoManager.SellItems(store.Key, store.Value.ToList(), sender);
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}
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}
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else if (allowedToSellInventoryItems || allowedToSellSubItems)
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{
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var prevSoldItems = new Dictionary<Identifier, List<SoldItem>>(CargoManager.SoldItems);
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foreach (var store in prevSoldItems)
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{
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store.Value.RemoveAll(predicate);
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CargoManager.BuyBackSoldItems(store.Key, store.Value.ToList(), sender);
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}
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foreach (var store in soldItems)
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{
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store.Value.RemoveAll(predicate);
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}
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foreach (var store in soldItems)
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{
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CargoManager.SellItems(store.Key, store.Value.ToList(), sender);
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}
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bool predicate(SoldItem i) => allowedToSellInventoryItems != (i.Origin == SoldItem.SellOrigin.Character);
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}
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}
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else
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{
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GameServer.Log($"{sender.Name} attempted to buy or sell items without having access to a store NPC.", ServerLog.MessageType.Error);
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}
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if ((purchasedUpgrades.Any() || purchasedItemSwaps.Any()) &&
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HasCampaignInteractionAvailable(sender, InteractionType.Upgrade))
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{
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var characterList = GameSession.GetSessionCrewCharacters(CharacterType.Both);
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foreach (var (prefab, category, _) in purchasedUpgrades)
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{
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UpgradeManager.TryPurchaseUpgrade(prefab, category, client: sender);
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// unstable logging
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int price = prefab.Price.GetBuyPrice(prefab, UpgradeManager.GetUpgradeLevel(prefab, category), Map?.CurrentLocation, characterList);
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int level = UpgradeManager.GetUpgradeLevel(prefab, category);
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GameServer.Log($"SERVER: Purchased level {level} {category.Identifier}.{prefab.Identifier} for {price}", ServerLog.MessageType.ServerMessage);
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}
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foreach (var purchasedItemSwap in purchasedItemSwaps)
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{
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if (purchasedItemSwap.ItemToInstall == null)
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{
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UpgradeManager.CancelItemSwap(purchasedItemSwap.ItemToRemove, client: sender);
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}
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else
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{
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UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall, client: sender);
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}
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}
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foreach (Item item in Item.ItemList)
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{
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if (item.PendingItemSwap != null && !purchasedItemSwaps.Any(it => it.ItemToRemove == item))
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{
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UpgradeManager.CancelItemSwap(item);
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item.PendingItemSwap = null;
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}
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}
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}
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else
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{
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GameServer.Log($"{sender.Name} attempted to buy upgrades without having access to an NPC offering upgrades.", ServerLog.MessageType.Error);
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}
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}
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bool allowedToSellInventoryItems = AllowedToManageCampaign(sender, ClientPermissions.SellInventoryItems);
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if (allowedToSellInventoryItems && allowedToSellSubItems)
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private bool HasCampaignInteractionAvailable(Client sender, InteractionType interactionType)
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{
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if (sender.Character == null || sender.Character.IsIncapacitated) { return false; }
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if (GameMain.Server?.ServerSettings is { AllowRemoteCampaignInteractions: true }) { return true; }
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foreach (var otherCharacter in Character.CharacterList)
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{
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// for some reason CargoManager.SoldItem is never cleared by the server, I've added a check to SellItems that ignores all
|
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// sold items that are removed so they should be discarded on the next message
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var prevSoldItems = new Dictionary<Identifier, List<SoldItem>>(CargoManager.SoldItems);
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foreach (var store in prevSoldItems)
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if (otherCharacter.CampaignInteractionType != interactionType) { continue; }
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//larger-than default maximum distance to give legit clients some leeway if their position is a bit off
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if (sender.Character.CanInteractWith(otherCharacter, maxDist: 250.0f))
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{
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CargoManager.BuyBackSoldItems(store.Key, store.Value.ToList(), sender);
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}
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foreach (var store in soldItems)
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{
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CargoManager.SellItems(store.Key, store.Value.ToList(), sender);
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}
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}
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else if (allowedToSellInventoryItems || allowedToSellSubItems)
|
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{
|
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var prevSoldItems = new Dictionary<Identifier, List<SoldItem>>(CargoManager.SoldItems);
|
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foreach (var store in prevSoldItems)
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{
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store.Value.RemoveAll(predicate);
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CargoManager.BuyBackSoldItems(store.Key, store.Value.ToList(), sender);
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}
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foreach (var store in soldItems)
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{
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store.Value.RemoveAll(predicate);
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}
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foreach (var store in soldItems)
|
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{
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CargoManager.SellItems(store.Key, store.Value.ToList(), sender);
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}
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bool predicate(SoldItem i) => allowedToSellInventoryItems != (i.Origin == SoldItem.SellOrigin.Character);
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}
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var characterList = GameSession.GetSessionCrewCharacters(CharacterType.Both);
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foreach (var (prefab, category, _) in purchasedUpgrades)
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{
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UpgradeManager.TryPurchaseUpgrade(prefab, category, client: sender);
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// unstable logging
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int price = prefab.Price.GetBuyPrice(prefab, UpgradeManager.GetUpgradeLevel(prefab, category), Map?.CurrentLocation, characterList);
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int level = UpgradeManager.GetUpgradeLevel(prefab, category);
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GameServer.Log($"SERVER: Purchased level {level} {category.Identifier}.{prefab.Identifier} for {price}", ServerLog.MessageType.ServerMessage);
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}
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foreach (var purchasedItemSwap in purchasedItemSwaps)
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{
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if (purchasedItemSwap.ItemToInstall == null)
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{
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UpgradeManager.CancelItemSwap(purchasedItemSwap.ItemToRemove, client: sender);
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}
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else
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{
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UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall, client: sender);
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}
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}
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foreach (Item item in Item.ItemList)
|
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{
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if (item.PendingItemSwap != null && !purchasedItemSwaps.Any(it => it.ItemToRemove == item))
|
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{
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UpgradeManager.CancelItemSwap(item);
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item.PendingItemSwap = null;
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return true;
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}
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}
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return false;
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}
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|
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public void ServerReadMoney(IReadMessage msg, Client sender)
|
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@@ -1265,7 +1293,7 @@ namespace Barotrauma
|
||||
CharacterInfo firedCharacter = null;
|
||||
(ushort id, string newName) appliedRename = (Entity.NullEntityID, string.Empty);
|
||||
|
||||
if (location != null)
|
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if (location != null && HasCampaignInteractionAvailable(sender, InteractionType.Crew))
|
||||
{
|
||||
if (fireCharacter && AllowedToManageCampaign(sender, ClientPermissions.ManageHires))
|
||||
{
|
||||
@@ -1369,6 +1397,10 @@ namespace Barotrauma
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GameServer.Log($"{sender.Name} attempted to manage hires without having access to an appropriate NPC.", ServerLog.MessageType.Error);
|
||||
}
|
||||
|
||||
// bounce back
|
||||
if (renameCharacter && existingCrewMember)
|
||||
|
||||
Reference in New Issue
Block a user