Release 1.10.6.0 - Autumn Update 2025 Hotfix 1
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@@ -183,7 +183,7 @@ namespace Barotrauma
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networkUpdateTimer += deltaTime;
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if (networkUpdateTimer > 0.2f)
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{
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if (!pendingSectionUpdates.Any() && !pendingDecalUpdates.Any())
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if (!pendingSectorUpdates.Any() && !pendingDecalUpdates.Any())
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{
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//these are used to modify the amount water/fire in the hull with console commands
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//they should be usable even when not controlling a character
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@@ -194,11 +194,11 @@ namespace Barotrauma
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GameMain.Client?.CreateEntityEvent(this, new DecalEventData(decal));
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}
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pendingDecalUpdates.Clear();
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foreach (int pendingSectionUpdate in pendingSectionUpdates)
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foreach (int pendingSectorUpdate in pendingSectorUpdates)
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{
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GameMain.Client?.CreateEntityEvent(this, new BackgroundSectionsEventData(pendingSectionUpdate));
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GameMain.Client?.CreateEntityEvent(this, new BackgroundSectionsEventData(pendingSectorUpdate));
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}
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pendingSectionUpdates.Clear();
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pendingSectorUpdates.Clear();
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networkUpdatePending = false;
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networkUpdateTimer = 0.0f;
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}
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