Release 1.10.6.0 - Autumn Update 2025 Hotfix 1
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@@ -2866,7 +2866,7 @@ namespace Barotrauma
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}
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contextualOrders.RemoveAll(o => !IsOrderAvailable(o));
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var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, contextualOrders.Count, MathHelper.ToRadians(90f + 180f / contextualOrders.Count));
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bool canCharacterBeHeard = !CanCharacterBeHeard();
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bool canCharacterBeHeard = CanCharacterBeHeard();
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for (int i = 0; i < contextualOrders.Count; i++)
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{
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var order = contextualOrders[i];
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@@ -238,11 +238,11 @@ namespace Barotrauma.Items.Components
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public void Spray(Character user, float deltaTime, bool applyColors)
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{
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Item liquidItem = liquidContainer?.Inventory.FirstOrDefault();
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Item liquidItem = LiquidContainer?.Inventory.FirstOrDefault();
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if (liquidItem == null) { return; }
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bool isCleaning = false;
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liquidColors.TryGetValue(liquidItem.Prefab.Identifier, out color);
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LiquidColors.TryGetValue(liquidItem.Prefab.Identifier, out color);
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if (applyColors && targetSections.Any())
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{
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@@ -183,7 +183,7 @@ namespace Barotrauma
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networkUpdateTimer += deltaTime;
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if (networkUpdateTimer > 0.2f)
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{
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if (!pendingSectionUpdates.Any() && !pendingDecalUpdates.Any())
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if (!pendingSectorUpdates.Any() && !pendingDecalUpdates.Any())
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{
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//these are used to modify the amount water/fire in the hull with console commands
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//they should be usable even when not controlling a character
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@@ -194,11 +194,11 @@ namespace Barotrauma
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GameMain.Client?.CreateEntityEvent(this, new DecalEventData(decal));
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}
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pendingDecalUpdates.Clear();
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foreach (int pendingSectionUpdate in pendingSectionUpdates)
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foreach (int pendingSectorUpdate in pendingSectorUpdates)
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{
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GameMain.Client?.CreateEntityEvent(this, new BackgroundSectionsEventData(pendingSectionUpdate));
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GameMain.Client?.CreateEntityEvent(this, new BackgroundSectionsEventData(pendingSectorUpdate));
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}
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pendingSectionUpdates.Clear();
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pendingSectorUpdates.Clear();
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networkUpdatePending = false;
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networkUpdateTimer = 0.0f;
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}
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