Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
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@@ -476,10 +476,10 @@ namespace Barotrauma
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GameMain.LobbyScreen.Select();
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new GUIMessageBox("Welcome to Barotrauma!", "Please note that the single player mode is very unfinished at the moment; "+
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"for example, the NPCs don't have an AI yet and there are only a couple of different quests to complete. The multiplayer "+
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"mode should be much more enjoyable to play at the moment, so my recommendation is to try out and get a hang of the game mechanics "+
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"in the single player mode and then move on to multiplayer. Have fun!\n - Regalis, the main dev of Subsurface", 400, 350);
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//new GUIMessageBox("Welcome to Barotrauma!", "Please note that the single player mode is very unfinished at the moment; "+
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//"for example, the NPCs don't have an AI yet and there are only a couple of different quests to complete. The multiplayer "+
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//"mode should be much more enjoyable to play at the moment, so my recommendation is to try out and get a hang of the game mechanics "+
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//"in the single player mode and then move on to multiplayer. Have fun!\n - Regalis, the main dev of Subsurface", 400, 350);
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return true;
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}
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