Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
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@@ -236,15 +236,15 @@ namespace Barotrauma.Items.Components
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(GameMain.GameSession.Map == null) ? "End" : GameMain.GameSession.Map.SelectedLocation.Name,
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(Level.Loaded.EndPosition), displayScale, center, (rect.Width * 0.55f));
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if (GameMain.GameSession.Quest != null)
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if (GameMain.GameSession.Mission != null)
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{
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var quest = GameMain.GameSession.Quest;
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var mission = GameMain.GameSession.Mission;
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if (!string.IsNullOrWhiteSpace(quest.RadarLabel))
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if (!string.IsNullOrWhiteSpace(mission.RadarLabel))
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{
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DrawMarker(spriteBatch,
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quest.RadarLabel,
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quest.RadarPosition, displayScale, center, (rect.Width * 0.55f));
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mission.RadarLabel,
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mission.RadarPosition, displayScale, center, (rect.Width * 0.55f));
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}
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}
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