Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions

This commit is contained in:
Regalis11
2015-12-23 22:18:02 +02:00
parent c7e7b3909f
commit b2d5704f7e
22 changed files with 357 additions and 153 deletions

View File

@@ -236,15 +236,15 @@ namespace Barotrauma.Items.Components
(GameMain.GameSession.Map == null) ? "End" : GameMain.GameSession.Map.SelectedLocation.Name,
(Level.Loaded.EndPosition), displayScale, center, (rect.Width * 0.55f));
if (GameMain.GameSession.Quest != null)
if (GameMain.GameSession.Mission != null)
{
var quest = GameMain.GameSession.Quest;
var mission = GameMain.GameSession.Mission;
if (!string.IsNullOrWhiteSpace(quest.RadarLabel))
if (!string.IsNullOrWhiteSpace(mission.RadarLabel))
{
DrawMarker(spriteBatch,
quest.RadarLabel,
quest.RadarPosition, displayScale, center, (rect.Width * 0.55f));
mission.RadarLabel,
mission.RadarPosition, displayScale, center, (rect.Width * 0.55f));
}
}