Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
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@@ -6,19 +6,19 @@ using System.Text;
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namespace Barotrauma
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{
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class QuestMode : GameMode
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class MissionMode : GameMode
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{
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Quest quest;
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Mission mission;
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public override Quest Quest
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public override Mission Mission
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{
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get
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{
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return quest;
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return mission;
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}
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}
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public QuestMode(GameModePreset preset)
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public MissionMode(GameModePreset preset)
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: base(preset)
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{
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Location[] locations = new Location[2];
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@@ -29,14 +29,14 @@ namespace Barotrauma
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{
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locations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f));
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}
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quest = Quest.LoadRandom(locations, rand);
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mission = Mission.LoadRandom(locations, rand);
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}
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public override void Start()
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{
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base.Start();
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new GUIMessageBox(quest.Name, quest.Description, 400, 400);
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new GUIMessageBox(mission.Name, mission.Description, 400, 400);
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//quest.Start(Level.Loaded);
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}
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