Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions

This commit is contained in:
Regalis11
2015-12-23 22:18:02 +02:00
parent c7e7b3909f
commit b2d5704f7e
22 changed files with 357 additions and 153 deletions

View File

@@ -6,19 +6,19 @@ using System.Text;
namespace Barotrauma
{
class QuestMode : GameMode
class MissionMode : GameMode
{
Quest quest;
Mission mission;
public override Quest Quest
public override Mission Mission
{
get
{
return quest;
return mission;
}
}
public QuestMode(GameModePreset preset)
public MissionMode(GameModePreset preset)
: base(preset)
{
Location[] locations = new Location[2];
@@ -29,14 +29,14 @@ namespace Barotrauma
{
locations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f));
}
quest = Quest.LoadRandom(locations, rand);
mission = Mission.LoadRandom(locations, rand);
}
public override void Start()
{
base.Start();
new GUIMessageBox(quest.Name, quest.Description, 400, 400);
new GUIMessageBox(mission.Name, mission.Description, 400, 400);
//quest.Start(Level.Loaded);
}