Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
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@@ -8,7 +8,7 @@ using System.Xml.Linq;
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namespace Barotrauma
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{
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class SalvageQuest : Quest
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class SalvageMission : Mission
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{
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private ItemPrefab itemPrefab;
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@@ -24,7 +24,7 @@ namespace Barotrauma
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}
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}
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public SalvageQuest(XElement element)
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public SalvageMission(XElement element)
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: base(element)
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{
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string itemName = ToolBox.GetAttributeString(element, "itemname", "");
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@@ -33,7 +33,7 @@ namespace Barotrauma
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Error in salvagequest: couldn't find an item prefab with the name "+itemName);
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DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name "+itemName);
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}
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}
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@@ -91,11 +91,7 @@ namespace Barotrauma
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public override void End()
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{
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item.Remove();
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if (item.CurrentHull == null)
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{
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new GUIMessageBox("Quest failed", failureMessage);
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return;
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}
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if (item.CurrentHull == null) return;
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GiveReward();
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