Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
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<?xml version="1.0" encoding="utf-8" ?>
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<infotexts>
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<progress>[sub] has made its way from [location1] to [location2].</progress>
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<progress>[sub] has arrived at [location2].</progress>
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<return>[sub] has returned to [location1].</return>
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<gameover>The ocean has claimed [sub] and its crew.</gameover>
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<CauseOfDeath.Damage>Succumbed to their injuries</CauseOfDeath.Damage>
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<CauseOfDeath.Bloodloss>Bled out</CauseOfDeath.Bloodloss>
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<CauseOfDeath.Drowning>Drowned</CauseOfDeath.Drowning>
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<CauseOfDeath.Suffocation>Suffocated</CauseOfDeath.Suffocation>
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<CauseOfDeath.Pressure>Crushed by water pressure</CauseOfDeath.Pressure>
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<CauseOfDeath.Burn>Burned to death</CauseOfDeath.Burn>
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<Self_CauseOfDeath.Damage>You have succumbed to your injuries.</Self_CauseOfDeath.Damage>
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<Self_CauseOfDeath.Bloodloss>You have bled out.</Self_CauseOfDeath.Bloodloss>
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<Self_CauseOfDeath.Drowning>You have drowned.</Self_CauseOfDeath.Drowning>
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<Self_CauseOfDeath.Suffocation>You have suffocated.</Self_CauseOfDeath.Suffocation>
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<Self_CauseOfDeath.Pressure>You have been crushed by water pressure.</Self_CauseOfDeath.Pressure>
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<Self_CauseOfDeath.Burn>You have burned to death.</Self_CauseOfDeath.Burn>
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</infotexts>
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