diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs index 5fa47c8fb..17f75eb98 100644 --- a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs +++ b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs @@ -13,7 +13,7 @@ namespace Barotrauma { float volume = Math.Min(impact - 3.0f, 1.0f); - if (body.UserData is Limb) + if (body.UserData is Limb && character.Stun <= 0f) { Limb limb = (Limb)body.UserData; @@ -23,7 +23,7 @@ namespace Barotrauma limb.HitSound.Play(volume, impact * 100.0f, limb.WorldPosition); } } - else if (body == Collider.FarseerBody) + else if (body.UserData is Limb || body == Collider.FarseerBody) { if (!character.IsRemotePlayer || GameMain.Server != null) { diff --git a/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs b/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs index 92579ee7c..ef99feccb 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs @@ -504,10 +504,7 @@ namespace Barotrauma ImpactProjSpecific(impact,f1.Body); - if (f1.Body.UserData is Limb) - { - } - else if (f1.Body == Collider.FarseerBody) + if ((f1.Body.UserData is Limb && character.Stun > 0f) || f1.Body == Collider.FarseerBody) { if (!character.IsRemotePlayer || GameMain.Server != null) {