Unstable 0.16.1.0
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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namespace Barotrauma
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{
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public class PerformanceCounter
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{
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public double AverageFramesPerSecond { get; private set; }
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public double CurrentFramesPerSecond { get; private set; }
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public const int MaximumSamples = 10;
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private readonly Queue<double> sampleBuffer = new Queue<double>();
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private readonly Dictionary<string, Queue<long>> elapsedTicks = new Dictionary<string, Queue<long>>();
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private readonly Dictionary<string, long> avgTicksPerFrame = new Dictionary<string, long>();
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#if CLIENT
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internal Graph UpdateTimeGraph = new Graph(500), DrawTimeGraph = new Graph(500);
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#endif
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public IEnumerable<string> GetSavedIdentifiers
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{
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get { return avgTicksPerFrame.Keys; }
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}
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public void AddElapsedTicks(string identifier, long ticks)
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{
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if (!elapsedTicks.ContainsKey(identifier)) elapsedTicks.Add(identifier, new Queue<long>());
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elapsedTicks[identifier].Enqueue(ticks);
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if (elapsedTicks[identifier].Count > MaximumSamples)
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{
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elapsedTicks[identifier].Dequeue();
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avgTicksPerFrame[identifier] = (long)elapsedTicks[identifier].Average(i => i);
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}
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}
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public float GetAverageElapsedMillisecs(string identifier)
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{
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if (!avgTicksPerFrame.ContainsKey(identifier)) return 0.0f;
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return avgTicksPerFrame[identifier] * 1000.0f / (float)Stopwatch.Frequency;
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}
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public bool Update(double deltaTime)
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{
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if (deltaTime == 0.0f) { return false; }
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CurrentFramesPerSecond = 1.0 / deltaTime;
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sampleBuffer.Enqueue(CurrentFramesPerSecond);
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if (sampleBuffer.Count > MaximumSamples)
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{
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sampleBuffer.Dequeue();
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AverageFramesPerSecond = sampleBuffer.Average(i => i);
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}
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else
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{
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AverageFramesPerSecond = CurrentFramesPerSecond;
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}
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return true;
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}
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}
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}
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