Unstable 0.16.1.0

This commit is contained in:
Markus Isberg
2022-01-27 00:30:32 +09:00
parent 7d6421a548
commit b259af5911
161 changed files with 1913 additions and 638 deletions
@@ -115,7 +115,7 @@ namespace Barotrauma
private float? maxHealth;
[Serialize(100.0f, true), Editable]
[Serialize(100.0f, true), Editable(MinValueFloat = 0)]
public float MaxHealth
{
get => maxHealth ?? Prefab.Health;
@@ -898,8 +898,8 @@ namespace Barotrauma
{
var worldRect = section.WorldRect;
Vector2 particlePos = new Vector2(
Rand.Range(worldRect.X, worldRect.Right),
Rand.Range(worldRect.Y - worldRect.Height, worldRect.Y));
Rand.Range(worldRect.X, worldRect.Right + 1),
Rand.Range(worldRect.Y - worldRect.Height, worldRect.Y + 1));
var particle = GameMain.ParticleManager.CreateParticle("shrapnel", particlePos, Rand.Vector(Rand.Range(1.0f, 50.0f)), collisionIgnoreTimer: 1f);
if (particle == null) break;