Unstable 0.16.1.0
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@@ -436,7 +436,7 @@ namespace Barotrauma
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/// <summary>
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/// Are there any active contacts between the physics body and the target entity
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/// </summary>
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public static bool CheckContactsForEntity(PhysicsBody triggerBody, Entity separatingEntity)
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public static bool CheckContactsForEntity(PhysicsBody triggerBody, Entity targetEntity)
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{
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foreach (Fixture fixture in triggerBody.FarseerBody.FixtureList)
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{
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@@ -447,10 +447,11 @@ namespace Barotrauma
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contactEdge.Contact.Enabled &&
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contactEdge.Contact.IsTouching)
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{
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if (contactEdge.Contact.FixtureA != fixture && contactEdge.Contact.FixtureB != fixture)
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{
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if (GetEntity(contactEdge.Contact.FixtureB) == separatingEntity || GetEntity(contactEdge.Contact.FixtureA) == separatingEntity) { return true; }
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}
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if ((contactEdge.Contact.FixtureA.Body == triggerBody.FarseerBody && GetEntity(contactEdge.Contact.FixtureB) == targetEntity) ||
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(contactEdge.Contact.FixtureB.Body == triggerBody.FarseerBody && GetEntity(contactEdge.Contact.FixtureA) == targetEntity))
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{
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return true;
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}
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}
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contactEdge = contactEdge.Next;
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}
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@@ -560,6 +561,8 @@ namespace Barotrauma
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foreach (Entity triggerer in triggerers)
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{
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if (triggerer.Removed) { continue; }
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ApplyStatusEffects(statusEffects, worldPosition, triggerer, deltaTime, targets);
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if (triggerer is IDamageable damageable)
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@@ -691,6 +694,8 @@ namespace Barotrauma
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private void ApplyForce(PhysicsBody body)
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{
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if (body == null) { return; }
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float distFactor = 1.0f;
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if (ForceFalloff)
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{
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