Unstable 0.16.1.0
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@@ -25,7 +25,17 @@ namespace Barotrauma
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/// </summary>
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public const int MaxSubmarineWidth = 16000;
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public static Level Loaded { get; private set; }
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private static Level loaded;
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public static Level Loaded
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{
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get { return loaded; }
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private set
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{
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if (loaded == value) { return; }
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loaded = value;
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GameAnalyticsManager.SetCurrentLevel(loaded?.LevelData);
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}
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}
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[Flags]
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public enum PositionType
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@@ -578,8 +588,8 @@ namespace Barotrauma
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{
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for (int y = siteInterval.Y / 2; y < borders.Height - siteInterval.Y / 2; y += siteInterval.Y)
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{
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int siteX = x + Rand.Range(-siteVariance.X, siteVariance.X, Rand.RandSync.Server);
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int siteY = y + Rand.Range(-siteVariance.Y, siteVariance.Y, Rand.RandSync.Server);
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int siteX = x + Rand.Range(-siteVariance.X, siteVariance.X + 1, Rand.RandSync.Server);
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int siteY = y + Rand.Range(-siteVariance.Y, siteVariance.Y + 1, Rand.RandSync.Server);
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bool closeToTunnel = false;
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bool closeToCave = false;
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@@ -1776,12 +1786,12 @@ namespace Barotrauma
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new Point(0, BottomPos)
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};
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int mountainCount = Rand.Range(GenerationParams.MountainCountMin, GenerationParams.MountainCountMax, Rand.RandSync.Server);
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int mountainCount = Rand.Range(GenerationParams.MountainCountMin, GenerationParams.MountainCountMax + 1, Rand.RandSync.Server);
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for (int i = 0; i < mountainCount; i++)
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{
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bottomPositions.Add(
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new Point(Size.X / (mountainCount + 1) * (i + 1),
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BottomPos + Rand.Range(GenerationParams.MountainHeightMin, GenerationParams.MountainHeightMax, Rand.RandSync.Server)));
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BottomPos + Rand.Range(GenerationParams.MountainHeightMin, GenerationParams.MountainHeightMax + 1, Rand.RandSync.Server)));
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}
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bottomPositions.Add(new Point(Size.X, BottomPos));
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@@ -1794,7 +1804,7 @@ namespace Barotrauma
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bottomPositions.Insert(i + 1,
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new Point(
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(bottomPositions[i].X + bottomPositions[i + 1].X) / 2,
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(bottomPositions[i].Y + bottomPositions[i + 1].Y) / 2 + Rand.Range(0, GenerationParams.SeaFloorVariance, Rand.RandSync.Server)));
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(bottomPositions[i].Y + bottomPositions[i + 1].Y) / 2 + Rand.Range(0, GenerationParams.SeaFloorVariance + 1, Rand.RandSync.Server)));
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i++;
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}
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@@ -1881,7 +1891,7 @@ namespace Barotrauma
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Tunnels.Add(tunnel);
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caveBranches.Add(tunnel);
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int branches = Rand.Range(caveParams.MinBranchCount, caveParams.MaxBranchCount, Rand.RandSync.Server);
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int branches = Rand.Range(caveParams.MinBranchCount, caveParams.MaxBranchCount + 1, Rand.RandSync.Server);
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for (int j = 0; j < branches; j++)
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{
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Tunnel parentBranch = caveBranches.GetRandom(Rand.RandSync.Server);
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@@ -2441,7 +2451,7 @@ namespace Barotrauma
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}, randSync: Rand.RandSync.Server);
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if (location.Cell == null || location.Edge == null) { break; }
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int clusterSize = Rand.Range(GenerationParams.ResourceClusterSizeRange.X, GenerationParams.ResourceClusterSizeRange.Y, Rand.RandSync.Server);
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int clusterSize = Rand.Range(GenerationParams.ResourceClusterSizeRange.X, GenerationParams.ResourceClusterSizeRange.Y + 1, Rand.RandSync.Server);
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PlaceResources(itemPrefab, clusterSize, location, out var abyssResources);
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var abyssClusterLocation = new ClusterLocation(location.Cell, location.Edge, initializeResourceList: true);
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abyssClusterLocation.Resources.AddRange(abyssResources);
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@@ -3310,13 +3320,6 @@ namespace Barotrauma
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return pathCells;
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}
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public string GetWreckIDTag(string originalTag, Submarine wreck)
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{
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string shortSeed = ToolBox.StringToInt(LevelData.Seed + wreck?.Info.Name).ToString();
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if (shortSeed.Length > 6) { shortSeed = shortSeed.Substring(0, 6); }
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return originalTag + "_" + shortSeed;
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}
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public bool IsCloseToStart(Vector2 position, float minDist) => IsCloseToStart(position.ToPoint(), minDist);
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public bool IsCloseToEnd(Vector2 position, float minDist) => IsCloseToEnd(position.ToPoint(), minDist);
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@@ -4058,7 +4061,7 @@ namespace Barotrauma
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foreach (Submarine wreck in Wrecks)
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{
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int corpseCount = Rand.Range(Loaded.GenerationParams.MinCorpseCount, Loaded.GenerationParams.MaxCorpseCount);
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int corpseCount = Rand.Range(Loaded.GenerationParams.MinCorpseCount, Loaded.GenerationParams.MaxCorpseCount + 1);
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var allSpawnPoints = WayPoint.WayPointList.FindAll(wp => wp.Submarine == wreck && wp.CurrentHull != null);
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var pathPoints = allSpawnPoints.FindAll(wp => wp.SpawnType == SpawnType.Path);
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pathPoints.Shuffle(Rand.RandSync.Unsynced);
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@@ -4115,6 +4118,7 @@ namespace Barotrauma
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corpse.EnableDespawn = false;
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selectedPrefab.GiveItems(corpse, wreck);
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corpse.Kill(CauseOfDeathType.Unknown, causeOfDeathAffliction: null, log: false);
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corpse.GiveIdCardTags(sp);
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spawnCounter++;
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static CorpsePrefab GetCorpsePrefab(Func<CorpsePrefab, bool> predicate)
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