Unstable 0.16.1.0
This commit is contained in:
@@ -113,6 +113,9 @@ namespace Barotrauma.Items.Components
|
||||
[Serialize(false, true, description: "If true, the recharge speed (and power consumption) of the device goes up exponentially as the recharge rate is increased.")]
|
||||
public bool ExponentialRechargeSpeed { get; set; }
|
||||
|
||||
[Editable(minValue: 0.0f, maxValue: 10.0f, decimals: 2), Serialize(0.5f, true)]
|
||||
public float RechargeAdjustSpeed { get; set; }
|
||||
|
||||
private float efficiency;
|
||||
[Editable(minValue: 0.0f, maxValue: 1.0f, decimals: 2), Serialize(0.95f, true, description: "The amount of power you can get out of a item relative to the amount of power that's put into it.")]
|
||||
public float Efficiency
|
||||
@@ -199,7 +202,14 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
targetRechargeSpeed *= missingCharge;
|
||||
}
|
||||
currPowerConsumption = MathHelper.Lerp(currPowerConsumption, targetRechargeSpeed, 0.05f);
|
||||
if (currPowerConsumption < targetRechargeSpeed)
|
||||
{
|
||||
currPowerConsumption = Math.Min(currPowerConsumption + deltaTime * maxRechargeSpeed * RechargeAdjustSpeed, targetRechargeSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
currPowerConsumption = Math.Max(currPowerConsumption - deltaTime * maxRechargeSpeed * RechargeAdjustSpeed, targetRechargeSpeed);
|
||||
}
|
||||
Charge += currPowerConsumption * Math.Min(Voltage, 1.0f) / 3600.0f * efficiency;
|
||||
}
|
||||
|
||||
|
||||
@@ -244,7 +244,6 @@ namespace Barotrauma.Items.Components
|
||||
return picker != null;
|
||||
}
|
||||
|
||||
private static readonly HashSet<Connection> tempConnected = new HashSet<Connection>();
|
||||
protected void RefreshConnections()
|
||||
{
|
||||
var connections = item.Connections;
|
||||
@@ -260,41 +259,51 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
//find all connections that are connected to this one (directly or via another PowerTransfer)
|
||||
tempConnected.Clear();
|
||||
HashSet<Connection> tempConnected;
|
||||
if (!connectedRecipients.ContainsKey(c))
|
||||
{
|
||||
tempConnected = new HashSet<Connection>();
|
||||
connectedRecipients.Add(c, tempConnected);
|
||||
}
|
||||
else
|
||||
{
|
||||
tempConnected = connectedRecipients[c];
|
||||
tempConnected.Clear();
|
||||
//mark all previous recipients as dirty
|
||||
foreach (Connection recipient in tempConnected)
|
||||
{
|
||||
var pt = recipient.Item.GetComponent<PowerTransfer>();
|
||||
if (pt != null) { pt.connectionDirty[recipient] = true; }
|
||||
}
|
||||
}
|
||||
|
||||
tempConnected.Add(c);
|
||||
if (item.Condition > 0.0f)
|
||||
{
|
||||
if (!connectedRecipients.ContainsKey(c))
|
||||
{
|
||||
connectedRecipients.Add(c, tempConnected);
|
||||
}
|
||||
else
|
||||
{
|
||||
//mark all previous recipients as dirty
|
||||
foreach (Connection recipient in connectedRecipients[c])
|
||||
{
|
||||
var pt = recipient.Item.GetComponent<PowerTransfer>();
|
||||
if (pt != null) pt.connectionDirty[recipient] = true;
|
||||
}
|
||||
}
|
||||
|
||||
tempConnected.Add(c);
|
||||
GetConnected(c, tempConnected);
|
||||
}
|
||||
connectedRecipients[c] = tempConnected;
|
||||
|
||||
//go through all the PowerTransfers that we're connected to and set their connections to match the ones we just calculated
|
||||
//(no need to go through the recursive GetConnected method again)
|
||||
foreach (Connection recipient in tempConnected)
|
||||
{
|
||||
if (recipient == c) { continue; }
|
||||
var recipientPowerTransfer = recipient.Item.GetComponent<PowerTransfer>();
|
||||
if (recipientPowerTransfer == null) { continue; }
|
||||
if (!connectedRecipients.ContainsKey(recipient))
|
||||
//go through all the PowerTransfers that we're connected to and set their connections to match the ones we just calculated
|
||||
//(no need to go through the recursive GetConnected method again)
|
||||
foreach (Connection recipient in tempConnected)
|
||||
{
|
||||
connectedRecipients.Add(recipient, tempConnected);
|
||||
if (recipient == c) { continue; }
|
||||
var recipientPowerTransfer = recipient.Item.GetComponent<PowerTransfer>();
|
||||
if (recipientPowerTransfer == null) { continue; }
|
||||
if (!recipientPowerTransfer.connectedRecipients.ContainsKey(recipient))
|
||||
{
|
||||
recipientPowerTransfer.connectedRecipients.Add(recipient, new HashSet<Connection>());
|
||||
}
|
||||
else
|
||||
{
|
||||
recipientPowerTransfer.connectedRecipients[recipient].Clear();
|
||||
}
|
||||
foreach (var connection in tempConnected)
|
||||
{
|
||||
recipientPowerTransfer.connectedRecipients[recipient].Add(connection);
|
||||
}
|
||||
recipientPowerTransfer.connectionDirty[recipient] = false;
|
||||
}
|
||||
recipientPowerTransfer.connectionDirty[recipient] = false;
|
||||
}
|
||||
connectionDirty[c] = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user