Unstable 0.16.1.0
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@@ -300,6 +300,8 @@ namespace Barotrauma.Items.Components
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}
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}
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GameAnalyticsManager.AddDesignEvent("ItemDeconstructed:" + (GameMain.GameSession?.GameMode?.Name ?? "none") + ":" + targetItem.prefab.Identifier);
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if (targetItem.AllowDeconstruct && allowRemove)
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{
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//drop all items that are inside the deconstructed item
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