Unstable 0.16.1.0

This commit is contained in:
Markus Isberg
2022-01-27 00:30:32 +09:00
parent 7d6421a548
commit b259af5911
161 changed files with 1913 additions and 638 deletions
@@ -370,29 +370,18 @@ namespace Barotrauma.Items.Components
public Item GetFocusTarget()
{
Item focusTarget = null;
for (int c = 0; c < 2; c++)
{
//try finding the item to focus on using trigger_out, and if that fails, using position_out
string connectionName = c == 0 ? "trigger_out" : "position_out";
string signal = c == 0 ? "0" : MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture);
if (!item.SendSignal(new Signal(signal, sender: user), connectionName) || focusTarget != null)
{
continue;
}
item.SendSignal(new Signal(MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), sender: user), "position_out");
for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
{
if (item.LastSentSignalRecipients[i].Item.Condition <= 0.0f || item.LastSentSignalRecipients[i].IsPower) { continue; }
if (item.LastSentSignalRecipients[i].Item.Prefab.FocusOnSelected)
{
if (item.LastSentSignalRecipients[i].Item.Condition <= 0.0f || item.LastSentSignalRecipients[i].IsPower) { continue; }
if (item.LastSentSignalRecipients[i].Item.Prefab.FocusOnSelected)
{
focusTarget = item.LastSentSignalRecipients[i].Item;
break;
}
return item.LastSentSignalRecipients[i].Item;
}
}
return focusTarget;
return null;
}
public override bool Pick(Character picker)
@@ -300,6 +300,8 @@ namespace Barotrauma.Items.Components
}
}
GameAnalyticsManager.AddDesignEvent("ItemDeconstructed:" + (GameMain.GameSession?.GameMode?.Name ?? "none") + ":" + targetItem.prefab.Identifier);
if (targetItem.AllowDeconstruct && allowRemove)
{
//drop all items that are inside the deconstructed item
@@ -397,6 +397,7 @@ namespace Barotrauma.Items.Components
for (int i = 0; i < (int)fabricationitemAmount.Value; i++)
{
float outCondition = fabricatedItem.OutCondition;
GameAnalyticsManager.AddDesignEvent("ItemFabricated:" + (GameMain.GameSession?.GameMode?.Name ?? "none") + ":" + fabricatedItem.TargetItem.Identifier);
if (i < amountFittingContainer)
{
Entity.Spawner.AddToSpawnQueue(fabricatedItem.TargetItem, outputContainer.Inventory, fabricatedItem.TargetItem.Health * outCondition, quality,
@@ -314,26 +314,6 @@ namespace Barotrauma.Items.Components
return TextManager.GetWithVariable("roomname.subdiroclock", "[dir]", clockDir.ToString());
}
private Vector2 GetTransducerPos()
{
if (!UseTransducers || connectedTransducers.Count == 0)
{
//use the position of the sub if the item is static (no body) and inside a sub
return item.Submarine != null && item.body == null ? item.Submarine.WorldPosition : item.WorldPosition;
}
Vector2 transducerPosSum = Vector2.Zero;
foreach (ConnectedTransducer transducer in connectedTransducers)
{
if (transducer.Transducer.Item.Submarine != null && CenterOnTransducers)
{
return transducer.Transducer.Item.Submarine.WorldPosition;
}
transducerPosSum += transducer.Transducer.Item.WorldPosition;
}
return transducerPosSum / connectedTransducers.Count;
}
public override void ReceiveSignal(Signal signal, Connection connection)
{
base.ReceiveSignal(signal, connection);