Unstable 0.16.1.0

This commit is contained in:
Markus Isberg
2022-01-27 00:30:32 +09:00
parent 7d6421a548
commit b259af5911
161 changed files with 1913 additions and 638 deletions
@@ -37,7 +37,6 @@ namespace Barotrauma
{
IsSinglePlayer = isSinglePlayer;
conversationTimer = 5.0f;
InitProjectSpecific();
}
@@ -100,10 +99,10 @@ namespace Barotrauma
foreach (XElement characterElement in element.Elements())
{
if (!characterElement.Name.ToString().Equals("character", StringComparison.OrdinalIgnoreCase)) { continue; }
CharacterInfo characterInfo = new CharacterInfo(characterElement);
#if CLIENT
if (characterElement.GetAttributeBool("lastcontrolled", false)) { characterInfo.LastControlled = true; }
characterInfo.CrewListIndex = characterElement.GetAttributeInt("crewlistindex", -1);
#endif
characterInfos.Add(characterInfo);
foreach (XElement subElement in characterElement.Elements())
@@ -133,7 +132,7 @@ namespace Barotrauma
characterInfos.Remove(characterInfo);
}
public void AddCharacter(Character character)
public void AddCharacter(Character character, bool sortCrewList = true)
{
if (character.Removed)
{
@@ -155,7 +154,11 @@ namespace Barotrauma
characterInfos.Add(character.Info);
}
#if CLIENT
AddCharacterToCrewList(character);
var characterComponent = AddCharacterToCrewList(character);
if (sortCrewList)
{
SortCrewList();
}
if (character.CurrentOrders != null)
{
foreach (var order in character.CurrentOrders)
@@ -254,12 +257,16 @@ namespace Barotrauma
}
}
AddCharacter(character);
AddCharacter(character, sortCrewList: false);
#if CLIENT
if (IsSinglePlayer && (Character.Controlled == null || character.Info.LastControlled)) { Character.Controlled = character; }
#endif
}
#if CLIENT
if (IsSinglePlayer) { SortCrewList(); }
#endif
//longer delay in multiplayer to prevent the server from triggering NPC conversations while the players are still loading the round
conversationTimer = IsSinglePlayer ? Rand.Range(5.0f, 10.0f) : Rand.Range(45.0f, 60.0f);
}