Unstable 0.16.1.0

This commit is contained in:
Markus Isberg
2022-01-27 00:30:32 +09:00
parent 7d6421a548
commit b259af5911
161 changed files with 1913 additions and 638 deletions
@@ -28,6 +28,7 @@ namespace Barotrauma
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
{
campaign.Money += Amount;
GameAnalyticsManager.AddMoneyGainedEvent(Amount, GameAnalyticsManager.MoneySource.Event, ParentEvent.Prefab.Identifier);
#if SERVER
(campaign as MultiPlayerCampaign).LastUpdateID++;
#endif
@@ -152,7 +152,7 @@ namespace Barotrauma
if (spawnPoint is WayPoint wp && wp.CurrentHull != null && wp.CurrentHull.Rect.Width > 100)
{
spawnPos = new Vector2(
MathHelper.Clamp(wp.WorldPosition.X + Rand.Range(-200, 200), wp.CurrentHull.WorldRect.X + 50, wp.CurrentHull.WorldRect.Right - 50),
MathHelper.Clamp(wp.WorldPosition.X + Rand.Range(-200, 201), wp.CurrentHull.WorldRect.X + 50, wp.CurrentHull.WorldRect.Right - 50),
wp.CurrentHull.WorldRect.Y - wp.CurrentHull.Rect.Height + 16.0f);
}
var item = new Item(itemPrefab, spawnPos, null);
@@ -319,6 +319,19 @@ namespace Barotrauma
}
}
foreach (Character character in characters)
{
if (character.Inventory == null) { continue; }
foreach (Item item in character.Inventory.AllItemsMod)
{
//item didn't spawn with the characters -> drop it
if (!characterItems.Any(c => c.Value.Contains(item)))
{
item.Drop(character);
}
}
}
// characters that survived will take their items with them, in case players tried to be crafty and steal them
// this needs to run here in case players abort the mission by going back home
// TODO: I think this might feel like a bug.
@@ -378,7 +378,10 @@ namespace Barotrauma
crewCharacters.ForEach(c => c.CheckTalents(AbilityEffectType.OnGainMissionMoney, missionMoneyGainMultiplier));
crewCharacters.ForEach(c => missionMoneyGainMultiplier.Value += c.GetStatValue(StatTypes.MissionMoneyGainMultiplier));
campaign.Money += (int)(reward * missionMoneyGainMultiplier.Value);
int totalReward = (int)(reward * missionMoneyGainMultiplier.Value);
campaign.Money += totalReward;
GameAnalyticsManager.AddMoneyGainedEvent(totalReward, GameAnalyticsManager.MoneySource.MissionReward, Prefab.Identifier);
foreach (Character character in crewCharacters)
{
@@ -328,7 +328,7 @@ namespace Barotrauma
}
else
{
dir = new Vector2(1, Rand.Range(-1, 1));
dir = new Vector2(1, Rand.Range(-1f, 1f));
}
Vector2 targetPos = spawnPos.Value + dir * offset;
var targetWaypoint = waypoints.OrderBy(wp => Vector2.DistanceSquared(wp.WorldPosition, targetPos)).FirstOrDefault();
@@ -475,6 +475,7 @@ namespace Barotrauma
{
scatterAmount = 0;
}
for (int i = 0; i < amount; i++)
{
string seed = Level.Loaded.Seed + i.ToString();
@@ -540,6 +541,13 @@ namespace Barotrauma
SwarmBehavior.CreateSwarm(monsters.Cast<AICharacter>());
DebugConsole.NewMessage($"Spawned: {ToString()}. Strength: {StringFormatter.FormatZeroDecimal(monsters.Sum(m => m.Params.AI.CombatStrength))}.", Color.LightBlue, debugOnly: true);
}
if (GameMain.GameSession != null)
{
GameAnalyticsManager.AddDesignEvent(
$"MonsterSpawn:{GameMain.GameSession.GameMode?.Preset?.Identifier ?? "none"}:{Level.Loaded?.LevelData?.Biome?.Identifier ?? "none"}:{SpawnPosType}:{speciesName}",
value: Timing.TotalTime - GameMain.GameSession.RoundStartTime);
}
}, delayBetweenSpawns * i);
}
}