Unstable 0.16.1.0
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+9
@@ -26,6 +26,15 @@ namespace Barotrauma
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class HumanCrouchParams : HumanGroundedParams
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{
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[Serialize(0.0f, true, description: "How much lower the character's head and torso move when stationary."), Editable(MinValueFloat = 0, MaxValueFloat = 2, DecimalCount = 2)]
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public float MoveDownAmountWhenStationary { get; set; }
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[Serialize(0.0f, true), Editable(-360f, 360f)]
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public float ExtraHeadAngleWhenStationary { get; set; }
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[Serialize(0.0f, true), Editable(-360f, 360f)]
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public float ExtraTorsoAngleWhenStationary { get; set; }
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public static HumanCrouchParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanCrouchParams>(character, AnimationType.Crouch);
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public static HumanCrouchParams GetAnimParams(Character character, string fileName = null)
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{
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