Unstable 0.16.1.0
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@@ -261,9 +261,16 @@ namespace Barotrauma
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public AttackResult LastDamage;
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public Dictionary<ItemPrefab, double> ItemSelectedDurations
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{
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get { return itemSelectedDurations; }
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}
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private readonly Dictionary<ItemPrefab, double> itemSelectedDurations = new Dictionary<ItemPrefab, double>();
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private double itemSelectedTime;
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public float InvisibleTimer;
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private CharacterPrefab prefab;
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private readonly CharacterPrefab prefab;
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public readonly CharacterParams Params;
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public string SpeciesName => Params?.SpeciesName ?? "null";
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@@ -700,7 +707,7 @@ namespace Barotrauma
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{
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get
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{
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if (!CanSpeak || IsUnconscious || Stun > 0.0f || IsDead) { return 100.0f; }
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if (!CanSpeak || IsUnconscious || IsKnockedDown) { return 100.0f; }
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return speechImpediment;
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}
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set
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@@ -737,9 +744,7 @@ namespace Barotrauma
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get => _selectedConstruction;
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set
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{
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#if CLIENT
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var prevSelectedConstruction = _selectedConstruction;
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#endif
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_selectedConstruction = value;
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#if CLIENT
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HintManager.OnSetSelectedConstruction(this, prevSelectedConstruction, _selectedConstruction);
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@@ -755,6 +760,19 @@ namespace Barotrauma
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}
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}
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#endif
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if (prevSelectedConstruction == null && _selectedConstruction != null)
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{
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itemSelectedTime = Timing.TotalTime;
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}
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else if (prevSelectedConstruction != null && _selectedConstruction == null && itemSelectedTime > 0)
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{
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if (!itemSelectedDurations.ContainsKey(prevSelectedConstruction.Prefab))
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{
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itemSelectedDurations.Add(prevSelectedConstruction.Prefab, 0);
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}
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itemSelectedDurations[prevSelectedConstruction.Prefab] += Timing.TotalTime - itemSelectedTime;
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itemSelectedTime = 0;
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}
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}
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}
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@@ -3950,27 +3968,44 @@ namespace Barotrauma
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AnimController.Frozen = false;
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if (GameAnalyticsManager.SendUserStatistics)
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{
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string characterType = "Unknown";
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if (this == Controlled)
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characterType = "Player";
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else if (IsRemotePlayer)
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characterType = "RemotePlayer";
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else if (AIController is EnemyAIController)
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characterType = "Enemy";
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else if (AIController is HumanAIController)
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characterType = "AICrew";
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string causeOfDeathStr = causeOfDeathAffliction == null ?
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causeOfDeath.ToString() : causeOfDeathAffliction.Prefab.Name.Replace(" ", "");
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GameAnalyticsManager.AddDesignEvent("Kill:" + characterType + ":" + SpeciesName + ":" + causeOfDeathStr);
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}
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CauseOfDeath = new CauseOfDeath(
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causeOfDeath, causeOfDeathAffliction?.Prefab,
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causeOfDeathAffliction?.Source ?? LastAttacker, LastDamageSource);
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causeOfDeathAffliction?.Source, LastDamageSource);
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if (GameAnalyticsManager.SendUserStatistics)
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{
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string causeOfDeathStr = causeOfDeathAffliction == null ?
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causeOfDeath.ToString() : causeOfDeathAffliction.Prefab.Identifier.Replace(" ", "");
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string characterType = GetCharacterType(this);
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GameAnalyticsManager.AddDesignEvent("Kill:" + characterType + ":" + causeOfDeathStr);
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if (CauseOfDeath.Killer != null)
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{
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GameAnalyticsManager.AddDesignEvent("Kill:" + characterType + ":Killer:" + GetCharacterType(CauseOfDeath.Killer));
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}
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if (CauseOfDeath.DamageSource != null)
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{
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string damageSourceStr = CauseOfDeath.DamageSource.ToString();
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if (CauseOfDeath.DamageSource is Item damageSourceItem) { damageSourceStr = damageSourceItem.ToString(); }
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GameAnalyticsManager.AddDesignEvent("Kill:" + characterType + ":DamageSource:" + damageSourceStr);
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}
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static string GetCharacterType(Character character)
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{
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if (character.IsPlayer)
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return "Player";
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else if (character.AIController is EnemyAIController)
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return "Enemy" + character.SpeciesName;
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else if (character.AIController is HumanAIController && character.TeamID == CharacterTeamType.Team2)
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return "EnemyHuman";
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else if (character.Info != null && character.TeamID == CharacterTeamType.Team1)
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return "AICrew";
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else if (character.Info != null && character.TeamID == CharacterTeamType.FriendlyNPC)
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return "FriendlyNPC";
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return "Unknown";
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}
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}
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OnDeath?.Invoke(this, CauseOfDeath);
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var abilityCharacterKiller = new AbilityCharacterKiller(CauseOfDeath.Killer);
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@@ -4097,7 +4132,7 @@ namespace Barotrauma
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info?.Remove();
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#if CLIENT
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GameMain.GameSession?.CrewManager?.KillCharacter(this);
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GameMain.GameSession?.CrewManager?.KillCharacter(this, resetCrewListIndex: false);
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#endif
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CharacterList.Remove(this);
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@@ -4112,6 +4147,8 @@ namespace Barotrauma
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}
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}
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itemSelectedDurations.Clear();
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DisposeProjSpecific();
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aiTarget?.Remove();
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