Unstable 0.16.1.0
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@@ -254,7 +254,7 @@ namespace Barotrauma
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private void SpawnInitialCells()
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{
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int brainRoomCells = Rand.Range(MinCellsPerBrainRoom, MaxCellsPerRoom);
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int brainRoomCells = Rand.Range(MinCellsPerBrainRoom, MaxCellsPerRoom + 1);
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if (brain.CurrentHull?.WaterPercentage >= MinWaterLevel)
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{
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for (int i = 0; i < brainRoomCells; i++)
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@@ -262,12 +262,12 @@ namespace Barotrauma
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if (!TrySpawnCell(out _, brain.CurrentHull)) { break; }
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}
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}
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int cellsInside = Rand.Range(MinCellsInside, MaxCellsInside);
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int cellsInside = Rand.Range(MinCellsInside, MaxCellsInside + 1);
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for (int i = 0; i < cellsInside; i++)
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{
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if (!TrySpawnCell(out _)) { break; }
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}
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int cellsOutside = Rand.Range(MinCellsOutside, MaxCellsOutside);
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int cellsOutside = Rand.Range(MinCellsOutside, MaxCellsOutside + 1);
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// If we failed to spawn some of the cells in the brainroom/inside, spawn some extra cells outside.
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cellsOutside = Math.Clamp(cellsOutside + brainRoomCells + cellsInside - protectiveCells.Count, cellsOutside, MaxCellsOutside);
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for (int i = 0; i < cellsOutside; i++)
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