Unstable 0.16.1.0

This commit is contained in:
Markus Isberg
2022-01-27 00:30:32 +09:00
parent 7d6421a548
commit b259af5911
161 changed files with 1913 additions and 638 deletions
@@ -254,7 +254,7 @@ namespace Barotrauma
private void SpawnInitialCells()
{
int brainRoomCells = Rand.Range(MinCellsPerBrainRoom, MaxCellsPerRoom);
int brainRoomCells = Rand.Range(MinCellsPerBrainRoom, MaxCellsPerRoom + 1);
if (brain.CurrentHull?.WaterPercentage >= MinWaterLevel)
{
for (int i = 0; i < brainRoomCells; i++)
@@ -262,12 +262,12 @@ namespace Barotrauma
if (!TrySpawnCell(out _, brain.CurrentHull)) { break; }
}
}
int cellsInside = Rand.Range(MinCellsInside, MaxCellsInside);
int cellsInside = Rand.Range(MinCellsInside, MaxCellsInside + 1);
for (int i = 0; i < cellsInside; i++)
{
if (!TrySpawnCell(out _)) { break; }
}
int cellsOutside = Rand.Range(MinCellsOutside, MaxCellsOutside);
int cellsOutside = Rand.Range(MinCellsOutside, MaxCellsOutside + 1);
// If we failed to spawn some of the cells in the brainroom/inside, spawn some extra cells outside.
cellsOutside = Math.Clamp(cellsOutside + brainRoomCells + cellsInside - protectiveCells.Count, cellsOutside, MaxCellsOutside);
for (int i = 0; i < cellsOutside; i++)