Unstable 0.16.1.0
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+3
-3
@@ -30,7 +30,7 @@ namespace Barotrauma
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private float holdFireTimer;
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private bool hasAimed;
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private bool isLethalWeapon;
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private bool AllowCoolDown => !IsOffensiveOrArrest || Mode != initialMode;
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private bool AllowCoolDown => !IsOffensiveOrArrest || Mode != initialMode || character.TeamID == Enemy.TeamID;
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public Character Enemy { get; private set; }
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public bool HoldPosition { get; set; }
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@@ -143,7 +143,7 @@ namespace Barotrauma
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{
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Mode = CombatMode.Retreat;
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}
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spreadTimer = Rand.Range(-10, 10);
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spreadTimer = Rand.Range(-10f, 10f);
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HumanAIController.SortTimer = 0;
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}
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@@ -1177,7 +1177,7 @@ namespace Barotrauma
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}
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private void SpeakNoWeapons() => Speak("dialogcombatnoweapons", delay: 0, minDuration: 30);
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private void AskHelp() => Speak("dialogcombatretreating", delay: Rand.Range(0, 1), minDuration: 20);
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private void AskHelp() => Speak("dialogcombatretreating", delay: Rand.Range(0f, 1f), minDuration: 20);
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private void Speak(string textIdentifier, float delay, float minDuration)
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{
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