Unstable 0.16.1.0
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@@ -857,7 +857,7 @@ namespace Barotrauma.Networking
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}
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break;
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case ServerPacketHeader.STARTGAMEFINALIZE:
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DebugConsole.Log("Received STARTGAMEFINALIZE packet.");
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DebugConsole.NewMessage("Received STARTGAMEFINALIZE packet. Round init status: " + roundInitStatus);
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if (roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize)
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{
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//waiting for a save file
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