Unstable 0.16.1.0

This commit is contained in:
Markus Isberg
2022-01-27 00:30:32 +09:00
parent 7d6421a548
commit b259af5911
161 changed files with 1913 additions and 638 deletions
@@ -22,13 +22,14 @@ namespace Barotrauma
{
GameMain.Instance.ResolutionChanged += RecalculateSize;
}
_instance.ItemComponentHolder = new GUIFrame(new RectTransform(Vector2.One, _instance, Anchor.Center)).RectTransform;
_instance.ChildrenChanged += OnChildrenChanged;
}
return _instance;
}
}
public RectTransform ItemComponentHolder;
//GUICanvas stores the children as weak references, to allow elements that we no longer need to get garbage collected
private readonly List<WeakReference<RectTransform>> childrenWeakRef = new List<WeakReference<RectTransform>>();
private static Vector2 size => new Vector2(GameMain.GraphicsWidth / (float)GUI.UIWidth, 1f);
@@ -36,16 +37,41 @@ namespace Barotrauma
private enum ResizeAxis { Both = 0, X = 1, Y = 2 }
private static void OnChildrenChanged(RectTransform _)
{
//add weak reference if we don't have one yet
foreach (var child in _instance.Children)
{
if (!_instance.childrenWeakRef.Any(c => c.TryGetTarget(out var existingChild) && existingChild == child))
{
_instance.childrenWeakRef.Add(new WeakReference<RectTransform>(child));
}
}
//get rid of strong references
_instance.children.Clear();
//remove dead children
for (int i = _instance.childrenWeakRef.Count - 2; i >= 0; i--)
{
if (!_instance.childrenWeakRef[i].TryGetTarget(out var child) || child.Parent != _instance)
{
_instance.childrenWeakRef.RemoveAt(i);
}
}
}
// Turn public, if there is a need to call this manually.
private static void RecalculateSize()
{
Vector2 recalculatedSize = size;
// Scale children that are supposed to encompass the whole screen so that they are properly scaled on ultrawide as well
for (int i = 0; i < Instance.Children.Count(); i++)
for (int i = 0; i < Instance.childrenWeakRef.Count; i++)
{
RectTransform target = Instance.GetChild(i);
if (target == null || target.RelativeSize.X < 1 && target.RelativeSize.Y < 1) continue;
if (!_instance.childrenWeakRef[i].TryGetTarget(out RectTransform target) || target == null) { continue; };
_instance.children.Add(target);
if (target.RelativeSize.X < 1 && target.RelativeSize.Y < 1) { continue; }
ResizeAxis axis;
@@ -80,6 +106,7 @@ namespace Barotrauma
Instance.Resize(size, resizeChildren: true);
Instance.GetAllChildren().Select(c => c.GUIComponent as GUITextBlock).ForEach(t => t?.SetTextPos());
_instance.children.Clear();
}
}
}