Unstable 0.16.1.0
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@@ -389,6 +389,12 @@ namespace Barotrauma
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DrawString(spriteBatch, new Vector2(10, 10),
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"FPS: " + Math.Round(GameMain.PerformanceCounter.AverageFramesPerSecond),
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Color.White, Color.Black * 0.5f, 0, SmallFont);
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if (GameMain.GameSession != null && Timing.TotalTime > GameMain.GameSession.RoundStartTime + 1.0)
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{
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DrawString(spriteBatch, new Vector2(10, 25),
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$"Physics: {GameMain.CurrentUpdateRate}",
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(GameMain.CurrentUpdateRate < Timing.FixedUpdateRate) ? Color.Red : Color.White, Color.Black * 0.5f, 0, SmallFont);
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}
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}
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if (GameMain.ShowPerf)
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@@ -397,7 +403,7 @@ namespace Barotrauma
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DrawString(spriteBatch, new Vector2(300, y),
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"Draw - Avg: " + GameMain.PerformanceCounter.DrawTimeGraph.Average().ToString("0.00") + " ms" +
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" Max: " + GameMain.PerformanceCounter.DrawTimeGraph.LargestValue().ToString("0.00") + " ms",
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GUI.Style.Green, Color.Black * 0.8f, font: SmallFont);
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Style.Green, Color.Black * 0.8f, font: SmallFont);
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y += 15;
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GameMain.PerformanceCounter.DrawTimeGraph.Draw(spriteBatch, new Rectangle(300, y, 170, 50), color: Style.Green);
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y += 50;
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@@ -408,7 +414,6 @@ namespace Barotrauma
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Color.LightBlue, Color.Black * 0.8f, font: SmallFont);
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y += 15;
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GameMain.PerformanceCounter.UpdateTimeGraph.Draw(spriteBatch, new Rectangle(300, y, 170, 50), color: Color.LightBlue);
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GameMain.PerformanceCounter.UpdateIterationsGraph.Draw(spriteBatch, new Rectangle(300, y, 170, 50), maxValue: 20, color: Style.Red);
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y += 50;
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foreach (string key in GameMain.PerformanceCounter.GetSavedIdentifiers)
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{
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@@ -431,7 +436,7 @@ namespace Barotrauma
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}
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}
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if (GameMain.DebugDraw)
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if (GameMain.DebugDraw && !Submarine.Unloading && !(Screen.Selected is RoundSummaryScreen))
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{
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DrawString(spriteBatch, new Vector2(10, 25),
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"Physics: " + GameMain.World.UpdateTime,
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@@ -2435,6 +2440,11 @@ namespace Barotrauma
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private static bool TogglePauseMenu(GUIButton button, object obj)
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{
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pauseMenuOpen = !pauseMenuOpen;
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if (!pauseMenuOpen && PauseMenu != null)
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{
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PauseMenu.RectTransform.Parent = null;
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PauseMenu = null;
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}
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return true;
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}
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