Wall damage shader testing (WIP)

This commit is contained in:
Regalis
2016-09-16 14:47:08 +03:00
parent 0265d075a5
commit b24359464b
8 changed files with 124 additions and 11 deletions
+7
View File
@@ -496,6 +496,7 @@
<Content Include="Content\Characters\Watcher\watcher.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\damageshader.fx" />
<Content Include="Content\InfoTexts.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<SubType>Designer</SubType>
@@ -803,6 +804,9 @@
<Content Include="Content\Map\structures2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Map\walldamage.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Map\waypointIcons.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -1105,6 +1109,9 @@
<None Include="Content\Content.mgcb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\damageshader.xnb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\effects.mgfx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>