Wall damage shader testing (WIP)
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@@ -496,6 +496,7 @@
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<Content Include="Content\Characters\Watcher\watcher.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\damageshader.fx" />
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<Content Include="Content\InfoTexts.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<SubType>Designer</SubType>
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@@ -803,6 +804,9 @@
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<Content Include="Content\Map\structures2.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Map\walldamage.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Map\waypointIcons.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -1105,6 +1109,9 @@
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<None Include="Content\Content.mgcb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\damageshader.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\effects.mgfx">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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