Clients use the Revive method instead of just setting health above zero when the host revives a character. Fixes dismembered characters staying dismembered client-side.
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@@ -1995,7 +1995,7 @@ namespace Barotrauma
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}
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partial void KillProjSpecific();
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public void Revive(bool isNetworkMessage)
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public void Revive()
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{
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if (Removed)
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{
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