Clients use the Revive method instead of just setting health above zero when the host revives a character. Fixes dismembered characters staying dismembered client-side.

This commit is contained in:
Joonas Rikkonen
2018-08-15 11:52:48 +03:00
parent e513b379f4
commit b1f8de887c
3 changed files with 4 additions and 4 deletions
@@ -1995,7 +1995,7 @@ namespace Barotrauma
}
partial void KillProjSpecific();
public void Revive(bool isNetworkMessage)
public void Revive()
{
if (Removed)
{