Clients use the Revive method instead of just setting health above zero when the host revives a character. Fixes dismembered characters staying dismembered client-side.
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@@ -344,7 +344,7 @@ namespace Barotrauma
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}
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else
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{
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this.isDead = false;
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if (this.isDead) Revive();
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health = msg.ReadRangedSingle(minHealth, maxHealth, 8);
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