(bcb06cc5c) Unstable v0.9.9.0

This commit is contained in:
Juan Pablo Arce
2020-03-27 15:22:59 -03:00
parent c81486a993
commit b143329701
326 changed files with 9692 additions and 4364 deletions
@@ -521,9 +521,16 @@ namespace Barotrauma
Vector2 normalizedVel = character.AnimController.Collider.LinearVelocity == Vector2.Zero ?
Vector2.Zero : Vector2.Normalize(character.AnimController.Collider.LinearVelocity);
Vector2 targetPos = ConvertUnits.ToDisplayUnits(points[0] - contactNormal);
//try to find the hull right next to the contact point
Vector2 targetPos = ConvertUnits.ToDisplayUnits(points[0] - contactNormal * 0.1f);
Hull newHull = Hull.FindHull(targetPos, null);
//not found, try searching a bit further
if (newHull == null)
{
targetPos = ConvertUnits.ToDisplayUnits(points[0] - contactNormal);
newHull = Hull.FindHull(targetPos, null);
}
//still not found, try searching in the direction the character is heading to
if (newHull == null)
{
targetPos = ConvertUnits.ToDisplayUnits(points[0] + normalizedVel);
@@ -771,7 +778,7 @@ namespace Barotrauma
if (Character.Controlled != null && Character.Controlled.Submarine == submarine)
{
GameMain.GameScreen.Cam.Shake = impact * 2.0f;
if (!submarine.IsOutpost && !submarine.DockedTo.Any(s => s.IsOutpost))
if (submarine.Info.Type == SubmarineInfo.SubmarineType.Player && !submarine.DockedTo.Any(s => s.Info.Type != SubmarineInfo.SubmarineType.Player))
{
float angularVelocity =
(impactPos.X - Body.SimPosition.X) / ConvertUnits.ToSimUnits(submarine.Borders.Width / 2) * impulse.Y