(bcb06cc5c) Unstable v0.9.9.0
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@@ -277,7 +277,7 @@ namespace Barotrauma.RuinGeneration
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{
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foreach (XElement subElement in element2.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() == "chooseone")
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if (subElement.Name.ToString().Equals("chooseone", StringComparison.OrdinalIgnoreCase))
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{
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groupIndex++;
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LoadEntities(subElement, ref groupIndex);
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@@ -390,7 +390,7 @@ namespace Barotrauma.RuinGeneration
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SourceEntityIdentifier = element.GetAttributeString("sourceentity", "");
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() == "wire")
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if (subElement.Name.ToString().Equals("wire", StringComparison.OrdinalIgnoreCase))
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{
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WireConnection = new Pair<string, string>(
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subElement.GetAttributeString("from", ""),
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@@ -721,8 +721,10 @@ namespace Barotrauma.RuinGeneration
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//doors create their own gaps, don't create an additional one if there's a door at this
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bool doorFound = false;
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foreach (Door door in doors)
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foreach (Item item in Item.ItemList)
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{
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var door = item.GetComponent<Door>();
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if (door == null) { continue; }
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if (Math.Abs(door.Item.WorldPosition.X - gapRect.Value.Center.X) < 5 &&
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Math.Abs(door.Item.WorldPosition.Y - gapRect.Value.Center.Y) < 5)
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{
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