(bcb06cc5c) Unstable v0.9.9.0
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@@ -25,7 +25,8 @@ namespace Barotrauma
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OnFire, InWater, NotInWater,
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OnImpact,
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OnEating,
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OnDeath = OnBroken
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OnDeath = OnBroken,
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OnDamaged
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}
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partial class Item : MapEntity, IDamageable, ISerializableEntity, IServerSerializable, IClientSerializable
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@@ -164,13 +165,6 @@ namespace Barotrauma
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get { return description ?? prefab.Description; }
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set { description = value; }
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}
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[Editable, Serialize(false, true)]
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public bool HiddenInGame
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{
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get;
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set;
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}
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[Editable, Serialize(false, true)]
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public bool NonInteractable
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@@ -290,6 +284,24 @@ namespace Barotrauma
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set { /*do nothing*/ }
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}
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[Serialize("", true)]
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/// <summary>
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/// Can be used to modify the AITarget's label using status effects
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/// </summary>
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public string SonarLabel
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{
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get { return AiTarget?.SonarLabel ?? ""; }
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set
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{
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if (AiTarget != null)
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{
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AiTarget.SonarLabel = value;
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}
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}
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}
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[Serialize(false, false)]
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/// <summary>
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/// Can be used by status effects or conditionals to check if the physics body of the item is active
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@@ -1237,6 +1249,8 @@ namespace Barotrauma
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float damageAmount = attack.GetItemDamage(deltaTime);
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Condition -= damageAmount;
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ApplyStatusEffects(ActionType.OnDamaged, 1.0f);
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return new AttackResult(damageAmount, null);
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}
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@@ -1296,6 +1310,7 @@ namespace Barotrauma
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#if CLIENT
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if (ic.HasSounds)
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{
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ic.PlaySound(ActionType.Always);
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ic.UpdateSounds();
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if (!ic.WasUsed)
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{
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@@ -1343,7 +1358,7 @@ namespace Barotrauma
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UpdateTransform();
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if (CurrentHull == null && body.SimPosition.Y < ConvertUnits.ToSimUnits(Level.MaxEntityDepth))
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{
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Spawner.AddToRemoveQueue(this);
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Spawner?.AddToRemoveQueue(this);
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return;
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}
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}
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@@ -1726,16 +1741,15 @@ namespace Barotrauma
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public bool TryInteract(Character picker, bool ignoreRequiredItems = false, bool forceSelectKey = false, bool forceActionKey = false)
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{
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bool hasRequiredSkills = true;
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bool picked = false, selected = false;
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#if CLIENT
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bool hasRequiredSkills = true;
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Skill requiredSkill = null;
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#endif
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foreach (ItemComponent ic in components)
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{
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bool pickHit = false, selectHit = false;
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if (picker.IsKeyDown(InputType.Aim))
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{
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pickHit = false;
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@@ -1779,13 +1793,11 @@ namespace Barotrauma
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picker.IsKeyHit(InputType.Select);
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}
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#endif
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if (!pickHit && !selectHit) continue;
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if (!ic.HasRequiredSkills(picker, out Skill tempRequiredSkill)) hasRequiredSkills = false;
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if (!pickHit && !selectHit) { continue; }
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bool showUiMsg = false;
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#if CLIENT
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if (!ic.HasRequiredSkills(picker, out Skill tempRequiredSkill)) { hasRequiredSkills = false; }
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showUiMsg = picker == Character.Controlled && Screen.Selected != GameMain.SubEditorScreen;
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#endif
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if (!ignoreRequiredItems && !ic.HasRequiredItems(picker, showUiMsg)) continue;
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@@ -1795,10 +1807,9 @@ namespace Barotrauma
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picked = true;
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ic.ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
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#if CLIENT
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if (picker == Character.Controlled) GUI.ForceMouseOn(null);
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if (picker == Character.Controlled) { GUI.ForceMouseOn(null); }
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if (tempRequiredSkill != null) { requiredSkill = tempRequiredSkill; }
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#endif
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if (tempRequiredSkill != null) requiredSkill = tempRequiredSkill;
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if (ic.CanBeSelected) selected = true;
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}
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}
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@@ -1839,6 +1850,30 @@ namespace Barotrauma
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return true;
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}
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public float GetContainedItemConditionPercentage()
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{
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var containedItems = ContainedItems;
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if (containedItems != null)
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{
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float condition = 0f;
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float maxCondition = 0f;
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foreach (Item item in containedItems)
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{
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condition += item.condition;
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maxCondition += item.MaxCondition;
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}
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if (maxCondition > 0.0f)
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{
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return condition / maxCondition;
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}
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}
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return -1;
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}
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public void Use(float deltaTime, Character character = null, Limb targetLimb = null)
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{
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if (RequireAimToUse && (character == null || !character.IsKeyDown(InputType.Aim)))
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@@ -2333,9 +2368,9 @@ namespace Barotrauma
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item.SetActiveSprite();
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if (submarine?.GameVersion != null)
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if (submarine?.Info.GameVersion != null)
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{
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SerializableProperty.UpgradeGameVersion(item, item.Prefab.ConfigElement, submarine.GameVersion);
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SerializableProperty.UpgradeGameVersion(item, item.Prefab.ConfigElement, submarine.Info.GameVersion);
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}
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foreach (ItemComponent component in item.components)
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