(bcb06cc5c) Unstable v0.9.9.0

This commit is contained in:
Juan Pablo Arce
2020-03-27 15:22:59 -03:00
parent c81486a993
commit b143329701
326 changed files with 9692 additions and 4364 deletions
@@ -88,7 +88,7 @@ namespace Barotrauma.Items.Components
{
foreach (XElement subElement in item.Prefab.ConfigElement.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "connectionpanel") { continue; }
if (!subElement.Name.ToString().Equals("connectionpanel", StringComparison.OrdinalIgnoreCase)) { continue; }
foreach (XElement connectionElement in subElement.Elements())
{
@@ -79,6 +79,12 @@ namespace Barotrauma.Items.Components
Wire wire = wireItem.GetComponent<Wire>();
if (wire != null)
{
if (Item.ItemList.Any(it => it != item && (it.GetComponent<ConnectionPanel>()?.DisconnectedWires.Contains(wire) ?? false)))
{
if (wire.Item.body != null) { wire.Item.body.Enabled = false; }
wire.IsActive = false;
wire.UpdateSections();
}
DisconnectedWires.Add(wire);
base.IsActive = true;
}
@@ -197,7 +203,7 @@ namespace Barotrauma.Items.Components
float degreeOfSuccess = DegreeOfSuccess(character);
if (Rand.Range(0.0f, 0.5f) < degreeOfSuccess) { return true; }
item.ApplyStatusEffects(ActionType.OnFailure, 1.0f, character);
ApplyStatusEffects(ActionType.OnFailure, 1.0f, character);
return false;
}
@@ -12,6 +12,7 @@ namespace Barotrauma.Items.Components
public bool ContinuousSignal;
public bool State;
public string ConnectionName;
public string PropertyName;
public Connection Connection;
[Serialize("", false, translationTextTag: "Label.", description: "The text displayed on this button/tickbox."), Editable]
public string Label { get; set; }
@@ -28,11 +29,12 @@ namespace Barotrauma.Items.Components
{
Label = element.GetAttributeString("text", "");
ConnectionName = element.GetAttributeString("connection", "");
PropertyName = element.GetAttributeString("propertyname", "").ToLowerInvariant();
Signal = element.GetAttributeString("signal", "1");
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() == "statuseffect")
if (subElement.Name.ToString().Equals("statuseffect", System.StringComparison.OrdinalIgnoreCase))
{
StatusEffects.Add(StatusEffect.Load(subElement, parentDebugName: "custom interface element (label " + Label + ")"));
}
@@ -89,6 +91,7 @@ namespace Barotrauma.Items.Components
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "button":
case "textbox":
var button = new CustomInterfaceElement(subElement)
{
ContinuousSignal = false
@@ -106,7 +109,7 @@ namespace Barotrauma.Items.Components
};
if (string.IsNullOrEmpty(tickBox.Label))
{
tickBox.Label = "Signal out " + customInterfaceElementList.Count(e => !e.ContinuousSignal);
tickBox.Label = "Signal out " + customInterfaceElementList.Count(e => e.ContinuousSignal);
}
customInterfaceElementList.Add(tickBox);
break;
@@ -168,6 +171,18 @@ namespace Barotrauma.Items.Components
tickBoxElement.State = state;
}
private void TextChanged(CustomInterfaceElement textElement, string text)
{
textElement.Signal = text;
foreach (ISerializableEntity e in item.AllPropertyObjects)
{
if (e.SerializableProperties.ContainsKey(textElement.PropertyName))
{
e.SerializableProperties[textElement.PropertyName].TrySetValue(e, text);
}
}
}
public override void Update(float deltaTime, Camera cam)
{
UpdateProjSpecific();
@@ -21,7 +21,7 @@ namespace Barotrauma.Items.Components
private float blinkTimer;
private bool itemLoaded;
private double lastToggleSignalTime;
public PhysicsBody ParentBody;
@@ -78,9 +78,7 @@ namespace Barotrauma.Items.Components
if (IsActive == value) { return; }
IsActive = value;
#if SERVER
if (GameMain.Server != null && itemLoaded) { item.CreateServerEvent(this); }
#endif
OnStateChanged();
}
}
@@ -117,6 +115,13 @@ namespace Barotrauma.Items.Components
}
}
[Serialize(false, false, description: "If enabled, the component will ignore continuous signals received in the toggle input (i.e. a continuous signal will only toggle it once).")]
public bool IgnoreContinuousToggle
{
get;
set;
}
public override void Move(Vector2 amount)
{
#if CLIENT
@@ -158,14 +163,7 @@ namespace Barotrauma.Items.Components
IsActive = IsOn;
item.AddTag("light");
}
public override void OnItemLoaded()
{
base.OnItemLoaded();
itemLoaded = true;
SetLightSourceState(IsActive, lightBrightness);
}
public override void Update(float deltaTime, Camera cam)
{
if (item.AiTarget != null)
@@ -249,15 +247,21 @@ namespace Barotrauma.Items.Components
return true;
}
partial void OnStateChanged();
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
{
switch (connection.Name)
{
case "toggle":
IsActive = !IsActive;
if (IgnoreContinuousToggle && lastToggleSignalTime < Timing.TotalTime - 0.1)
{
IsOn = !IsOn;
}
lastToggleSignalTime = Timing.TotalTime;
break;
case "set_state":
IsActive = (signal != "0");
IsOn = signal != "0";
break;
case "set_color":
LightColor = XMLExtensions.ParseColor(signal, false);
@@ -265,20 +269,14 @@ namespace Barotrauma.Items.Components
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.Write(IsOn);
}
private void UpdateAITarget(AITarget target)
{
target.Enabled = IsActive;
if (!IsActive) { return; }
if (target.MaxSightRange <= 0)
{
target.MaxSightRange = Range * 5;
}
target.SightRange = target.MaxSightRange * lightBrightness;
target.SightRange = Math.Max(target.SightRange, target.MaxSightRange * lightBrightness);
}
partial void SetLightSourceState(bool enabled, float brightness);
@@ -39,6 +39,14 @@ namespace Barotrauma.Items.Components
}
}
[Serialize(false, false, description: "Can the component communicate with wifi components in another team's submarine (e.g. enemy sub in Combat missions, respawn shuttle). Needs to be enabled on both the component transmitting the signal and the component receiving it.")]
public bool AllowCrossTeamCommunication
{
get;
set;
}
[Editable, Serialize(false, false, description: "If enabled, any signals received from another chat-linked wifi component are displayed " +
"as chat messages in the chatbox of the player holding the item.")]
public bool LinkToChat
@@ -84,7 +92,7 @@ namespace Barotrauma.Items.Components
{
if (sender == null || sender.channel != channel) { return false; }
if (sender.TeamID != TeamID)
if (sender.TeamID != TeamID && !AllowCrossTeamCommunication)
{
return false;
}