(bcb06cc5c) Unstable v0.9.9.0

This commit is contained in:
Juan Pablo Arce
2020-03-27 15:22:59 -03:00
parent c81486a993
commit b143329701
326 changed files with 9692 additions and 4364 deletions
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma.Items.Components
{
@@ -209,7 +210,7 @@ namespace Barotrauma.Items.Components
return true;
}
public override bool SecondaryUse(float deltaTime, Character character = null)
{
if (this.user != character)
@@ -55,6 +55,15 @@ namespace Barotrauma.Items.Components
get { return Math.Abs((force / 100.0f) * (MinVoltage <= 0.0f ? 1.0f : Math.Min(prevVoltage / MinVoltage, 1.0f))); }
}
public float CurrentBrokenVolume
{
get
{
if (item.ConditionPercentage > 10.0f) { return 0.0f; }
return Math.Abs(targetForce / 100.0f) * (1.0f - item.ConditionPercentage / 10.0f);
}
}
public Engine(Item item, XElement element)
: base(item, element)
{
@@ -22,6 +22,30 @@ namespace Barotrauma.Items.Components
private ItemContainer inputContainer, outputContainer;
private enum FabricatorState
{
Active = 1,
Paused = 2,
Stopped = 0
}
private FabricatorState state;
private FabricatorState State
{
get
{
return state;
}
set
{
if (state == value) { return; }
state = value;
#if SERVER
item.CreateServerEvent(this);
#endif
}
}
public ItemContainer InputContainer
{
get { return inputContainer; }
@@ -39,7 +63,7 @@ namespace Barotrauma.Items.Components
{
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() == "fabricableitem")
if (subElement.Name.ToString().Equals("fabricableitem", StringComparison.OrdinalIgnoreCase))
{
DebugConsole.ThrowError("Error in item " + item.Name + "! Fabrication recipes should be defined in the craftable item's xml, not in the fabricator.");
break;
@@ -61,6 +85,8 @@ namespace Barotrauma.Items.Components
}
}
state = FabricatorState.Stopped;
InitProjSpecific();
}
@@ -147,12 +173,15 @@ namespace Barotrauma.Items.Components
currPowerConsumption = powerConsumption;
currPowerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
if (GameMain.NetworkMember?.IsServer ?? true)
{
State = FabricatorState.Active;
}
#if SERVER
if (user != null)
{
GameServer.Log(user.LogName + " started fabricating " + selectedItem.DisplayName + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
}
item.CreateServerEvent(this);
#endif
}
@@ -180,12 +209,15 @@ namespace Barotrauma.Items.Components
inputContainer.Inventory.Locked = false;
outputContainer.Inventory.Locked = false;
if (GameMain.NetworkMember?.IsServer ?? true)
{
State = FabricatorState.Stopped;
}
#if SERVER
if (user != null)
{
GameServer.Log(user.LogName + " cancelled the fabrication of " + fabricatedItem.DisplayName + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
}
item.CreateServerEvent(this);
#endif
}
@@ -199,8 +231,25 @@ namespace Barotrauma.Items.Components
progressState = fabricatedItem == null ? 0.0f : (requiredTime - timeUntilReady) / requiredTime;
hasPower = Voltage >= MinVoltage;
if (!hasPower) { return; }
if (GameMain.NetworkMember?.IsClient ?? false)
{
hasPower = State != FabricatorState.Paused;
if (!hasPower)
{
return;
}
}
else
{
hasPower = Voltage >= MinVoltage;
if (!hasPower)
{
State = FabricatorState.Paused;
return;
}
State = FabricatorState.Active;
}
var repairable = item.GetComponent<Repairable>();
if (repairable != null)
@@ -37,23 +37,10 @@ namespace Barotrauma.Items.Components
private float currFlow;
public float CurrFlow
{
get
get
{
if (!IsActive) { return 0.0f; }
return Math.Abs(currFlow);
}
}
public override bool IsActive
{
get => base.IsActive;
set
{
base.IsActive = value;
if (!IsActive)
{
powerConsumption = 0;
}
return Math.Abs(currFlow);
}
}
@@ -77,11 +64,6 @@ namespace Barotrauma.Items.Components
float hullPercentage = 0.0f;
if (item.CurrentHull != null) { hullPercentage = (item.CurrentHull.WaterVolume / item.CurrentHull.Volume) * 100.0f; }
FlowPercentage = ((float)targetLevel - hullPercentage) * 10.0f;
if (pumpSpeedLockTimer <= 0.0f)
{
targetLevel = null;
}
}
currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f);
@@ -125,6 +107,7 @@ namespace Barotrauma.Items.Components
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempSpeed))
{
flowPercentage = MathHelper.Clamp(tempSpeed, -100.0f, 100.0f);
targetLevel = null;
pumpSpeedLockTimer = 0.1f;
}
}
@@ -144,7 +127,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Client != null) { return false; }
#endif
if (objective.Option.ToLowerInvariant() == "stoppumping")
if (objective.Option.Equals("stoppumping", StringComparison.OrdinalIgnoreCase))
{
#if SERVER
if (FlowPercentage > 0.0f)
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Extensions;
using System.Globalization;
namespace Barotrauma.Items.Components
{
@@ -651,6 +652,20 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
}
break;
case "set_fissionrate":
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newFissionRate))
{
FissionRate = newFissionRate;
unsentChanges = true;
}
break;
case "set_turbineoutput":
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newTurbineOutput))
{
TurbineOutput = newTurbineOutput;
unsentChanges = true;
}
break;
}
}
@@ -165,7 +165,6 @@ namespace Barotrauma.Items.Components
#region Docking
public List<DockingPort> DockingSources = new List<DockingPort>();
public DockingPort ActiveDockingSource, DockingTarget;
private bool searchedConnectedDockingPort;
private bool dockingModeEnabled;
@@ -200,7 +199,7 @@ namespace Barotrauma.Items.Components
if (dockingConnection != null)
{
var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
DockingSources.AddRange(connectedPorts.Where(p => p.Item.Submarine != null && !p.Item.Submarine.IsOutpost));
DockingSources.AddRange(connectedPorts.Where(p => p.Item.Submarine != null && !p.Item.Submarine.Info.IsOutpost));
}
}
#endregion
@@ -344,6 +343,7 @@ namespace Barotrauma.Items.Components
autopilotRecalculatePathTimer = RecalculatePathInterval;
}
if (steeringPath == null) { return; }
steeringPath.CheckProgress(ConvertUnits.ToSimUnits(controlledSub.WorldPosition), 10.0f);
if (autopilotRayCastTimer <= 0.0f && steeringPath.NextNode != null)
@@ -475,6 +475,8 @@ namespace Barotrauma.Items.Components
private void UpdatePath()
{
if (Level.Loaded == null) { return; }
if (pathFinder == null) pathFinder = new PathFinder(WayPoint.WayPointList, false);
Vector2 target;
@@ -536,7 +538,6 @@ namespace Barotrauma.Items.Components
}
}
private bool aiDockingToggled;
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
{
if (objective.Override)
@@ -572,7 +573,7 @@ namespace Barotrauma.Items.Components
}
break;
case "navigateback":
if (!aiDockingToggled && DockingSources.Any(d => d.Docked))
if (DockingSources.Any(d => d.Docked))
{
item.SendSignal(0, "1", "toggle_docking", sender: null);
}
@@ -586,7 +587,7 @@ namespace Barotrauma.Items.Components
}
break;
case "navigatetodestination":
if (!aiDockingToggled && DockingSources.Any(d => d.Docked))
if (DockingSources.Any(d => d.Docked))
{
item.SendSignal(0, "1", "toggle_docking", sender: null);
}