(bcb06cc5c) Unstable v0.9.9.0
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@@ -7,24 +7,23 @@ namespace Barotrauma.Extensions
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public static class IEnumerableExtensions
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{
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/// <summary>
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/// Randomizes the collection and returns it.
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/// Randomizes the collection (using OrderBy) and returns it.
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/// </summary>
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public static IOrderedEnumerable<T> Randomize<T>(this IEnumerable<T> source)
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public static IOrderedEnumerable<T> Randomize<T>(this IEnumerable<T> source, Rand.RandSync randSync = Rand.RandSync.Unsynced)
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{
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return source.OrderBy(i => Rand.Value());
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return source.OrderBy(i => Rand.Value(randSync));
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}
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/// <summary>
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/// Randomizes the list in place.
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/// Randomizes the list in place without creating a new collection, using a Fisher-Yates-based algorithm.
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/// </summary>
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public static void RandomizeList<T>(this List<T> list)
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public static void Shuffle<T>(this IList<T> list, Rand.RandSync randSync = Rand.RandSync.Unsynced)
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{
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//Fisher-Yates shuffle
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int n = list.Count;
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while (n > 1)
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{
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n--;
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int k = Rand.Int(n + 1);
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int k = Rand.Int(n + 1, randSync);
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T value = list[k];
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list[k] = list[n];
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list[n] = value;
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@@ -90,6 +89,11 @@ namespace Barotrauma.Extensions
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return source.Count(predicate) > 1;
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}
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}
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public static IEnumerable<T> ToEnumerable<T>(this T item)
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{
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yield return item;
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}
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// source: https://stackoverflow.com/questions/19237868/get-all-children-to-one-list-recursive-c-sharp
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public static IEnumerable<T> SelectManyRecursive<T>(this IEnumerable<T> source, Func<T, IEnumerable<T>> selector)
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