(bcb06cc5c) Unstable v0.9.9.0

This commit is contained in:
Juan Pablo Arce
2020-03-27 15:22:59 -03:00
parent c81486a993
commit b143329701
326 changed files with 9692 additions and 4364 deletions
@@ -65,6 +65,37 @@ namespace Barotrauma
set { skillIncreasePerFabricatorRequiredSkill = value; }
}
private float skillIncreasePerHostileDamage;
[Serialize(0.01f, true)]
public float SkillIncreasePerHostileDamage
{
get { return skillIncreasePerHostileDamage * GetCurrentSkillGainMultiplier(); }
set { skillIncreasePerHostileDamage = value; }
}
private float skillIncreasePerSecondWhenOperatingTurret;
[Serialize(0.001f, true)]
public float SkillIncreasePerSecondWhenOperatingTurret
{
get { return skillIncreasePerSecondWhenOperatingTurret * GetCurrentSkillGainMultiplier(); }
set { skillIncreasePerSecondWhenOperatingTurret = value; }
}
private float skillIncreasePerFriendlyHealed;
[Serialize(0.001f, true)]
public float SkillIncreasePerFriendlyHealed
{
get { return skillIncreasePerFriendlyHealed * GetCurrentSkillGainMultiplier(); }
set { skillIncreasePerFriendlyHealed = value; }
}
[Serialize(1.1f, true)]
public float AssistantSkillIncreaseMultiplier
{
get;
set;
}
private SkillSettings(XElement element)
{
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);