(bcb06cc5c) Unstable v0.9.9.0
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@@ -65,6 +65,37 @@ namespace Barotrauma
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set { skillIncreasePerFabricatorRequiredSkill = value; }
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}
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private float skillIncreasePerHostileDamage;
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[Serialize(0.01f, true)]
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public float SkillIncreasePerHostileDamage
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{
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get { return skillIncreasePerHostileDamage * GetCurrentSkillGainMultiplier(); }
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set { skillIncreasePerHostileDamage = value; }
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}
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private float skillIncreasePerSecondWhenOperatingTurret;
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[Serialize(0.001f, true)]
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public float SkillIncreasePerSecondWhenOperatingTurret
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{
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get { return skillIncreasePerSecondWhenOperatingTurret * GetCurrentSkillGainMultiplier(); }
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set { skillIncreasePerSecondWhenOperatingTurret = value; }
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}
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private float skillIncreasePerFriendlyHealed;
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[Serialize(0.001f, true)]
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public float SkillIncreasePerFriendlyHealed
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{
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get { return skillIncreasePerFriendlyHealed * GetCurrentSkillGainMultiplier(); }
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set { skillIncreasePerFriendlyHealed = value; }
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}
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[Serialize(1.1f, true)]
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public float AssistantSkillIncreaseMultiplier
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{
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get;
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set;
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}
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private SkillSettings(XElement element)
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{
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SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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