(bcb06cc5c) Unstable v0.9.9.0
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@@ -175,7 +175,7 @@ namespace Barotrauma.Networking
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//UNLESS the character is unconscious, in which case we'll read the messages immediately (because further inputs will be ignored)
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//atm the "give in" command is the only thing unconscious characters can do, other types of events are ignored
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if (!bufferedEvent.Character.IsUnconscious &&
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if (!bufferedEvent.Character.IsIncapacitated &&
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NetIdUtils.IdMoreRecent(bufferedEvent.CharacterStateID, bufferedEvent.Character.LastProcessedID))
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{
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continue;
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