(bcb06cc5c) Unstable v0.9.9.0

This commit is contained in:
Juan Pablo Arce
2020-03-27 15:22:59 -03:00
parent c81486a993
commit b143329701
326 changed files with 9692 additions and 4364 deletions
@@ -66,6 +66,9 @@ namespace Barotrauma.Items.Components
if (!CheckCharacterSuccess(c.Character))
{
item.CreateServerEvent(this);
c.Character.SelectedItems[0]?.GetComponent<Wire>()?.CreateNetworkEvent();
c.Character.SelectedItems[1]?.GetComponent<Wire>()?.CreateNetworkEvent();
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFailure, this, c.Character.ID });
return;
}
@@ -10,9 +10,17 @@ namespace Barotrauma.Items.Components
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
{
bool[] elementStates = new bool[customInterfaceElementList.Count];
string[] elementValues = new string[customInterfaceElementList.Count];
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
elementStates[i] = msg.ReadBoolean();
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
{
elementValues[i] = msg.ReadString();
}
else
{
elementStates[i] = msg.ReadBoolean();
}
}
CustomInterfaceElement clickedButton = null;
@@ -20,7 +28,11 @@ namespace Barotrauma.Items.Components
{
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
if (customInterfaceElementList[i].ContinuousSignal)
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
{
TextChanged(customInterfaceElementList[i], elementValues[i]);
}
else if (customInterfaceElementList[i].ContinuousSignal)
{
TickBoxToggled(customInterfaceElementList[i], elementStates[i]);
}
@@ -48,7 +60,11 @@ namespace Barotrauma.Items.Components
//extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked)
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
if (customInterfaceElementList[i].ContinuousSignal)
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
{
msg.Write(customInterfaceElementList[i].Signal);
}
else if(customInterfaceElementList[i].ContinuousSignal)
{
msg.Write(customInterfaceElementList[i].State);
}
@@ -17,9 +17,10 @@ namespace Barotrauma.Items.Components
GameServer.Log(c.Character.LogName + " entered \"" + newOutputValue + "\" on " + item.Name,
ServerLog.MessageType.ItemInteraction);
OutputValue = newOutputValue;
item.SendSignal(0, newOutputValue, "signal_out", null);
item.CreateServerEvent(this);
}
item.CreateServerEvent(this);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
{
partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
{
private void CreateNetworkEvent()
public void CreateNetworkEvent()
{
if (GameMain.Server == null) return;
//split into multiple events because one might not be enough to fit all the nodes