(bcb06cc5c) Unstable v0.9.9.0
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@@ -66,6 +66,9 @@ namespace Barotrauma.Items.Components
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if (!CheckCharacterSuccess(c.Character))
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{
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item.CreateServerEvent(this);
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c.Character.SelectedItems[0]?.GetComponent<Wire>()?.CreateNetworkEvent();
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c.Character.SelectedItems[1]?.GetComponent<Wire>()?.CreateNetworkEvent();
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GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFailure, this, c.Character.ID });
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return;
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}
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+19
-3
@@ -10,9 +10,17 @@ namespace Barotrauma.Items.Components
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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{
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bool[] elementStates = new bool[customInterfaceElementList.Count];
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string[] elementValues = new string[customInterfaceElementList.Count];
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for (int i = 0; i < customInterfaceElementList.Count; i++)
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{
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elementStates[i] = msg.ReadBoolean();
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if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
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{
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elementValues[i] = msg.ReadString();
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}
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else
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{
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elementStates[i] = msg.ReadBoolean();
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}
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}
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CustomInterfaceElement clickedButton = null;
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@@ -20,7 +28,11 @@ namespace Barotrauma.Items.Components
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{
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for (int i = 0; i < customInterfaceElementList.Count; i++)
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{
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if (customInterfaceElementList[i].ContinuousSignal)
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if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
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{
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TextChanged(customInterfaceElementList[i], elementValues[i]);
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}
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else if (customInterfaceElementList[i].ContinuousSignal)
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{
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TickBoxToggled(customInterfaceElementList[i], elementStates[i]);
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}
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@@ -48,7 +60,11 @@ namespace Barotrauma.Items.Components
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//extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked)
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for (int i = 0; i < customInterfaceElementList.Count; i++)
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{
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if (customInterfaceElementList[i].ContinuousSignal)
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if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
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{
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msg.Write(customInterfaceElementList[i].Signal);
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}
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else if(customInterfaceElementList[i].ContinuousSignal)
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{
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msg.Write(customInterfaceElementList[i].State);
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}
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@@ -17,9 +17,10 @@ namespace Barotrauma.Items.Components
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GameServer.Log(c.Character.LogName + " entered \"" + newOutputValue + "\" on " + item.Name,
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ServerLog.MessageType.ItemInteraction);
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OutputValue = newOutputValue;
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item.SendSignal(0, newOutputValue, "signal_out", null);
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item.CreateServerEvent(this);
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}
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item.CreateServerEvent(this);
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
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{
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partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
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{
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private void CreateNetworkEvent()
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public void CreateNetworkEvent()
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{
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if (GameMain.Server == null) return;
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//split into multiple events because one might not be enough to fit all the nodes
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