(bcb06cc5c) Unstable v0.9.9.0

This commit is contained in:
Juan Pablo Arce
2020-03-27 15:22:59 -03:00
parent c81486a993
commit b143329701
326 changed files with 9692 additions and 4364 deletions
@@ -0,0 +1,45 @@
using Barotrauma.Networking;
using System.Collections.Generic;
namespace Barotrauma.Items.Components
{
partial class LightComponent : Powered, IServerSerializable
{
private CoroutineHandle sendStateCoroutine;
private bool lastSentState;
private float sendStateTimer;
partial void OnStateChanged()
{
sendStateTimer = 0.5f;
if (sendStateCoroutine == null)
{
sendStateCoroutine = CoroutineManager.StartCoroutine(SendStateAfterDelay());
}
}
private IEnumerable<object> SendStateAfterDelay()
{
while (sendStateTimer > 0.0f)
{
sendStateTimer -= CoroutineManager.DeltaTime;
yield return CoroutineStatus.Running;
}
if (item.Removed || GameMain.NetworkMember == null)
{
yield return CoroutineStatus.Success;
}
sendStateCoroutine = null;
if (lastSentState != IsActive) { item.CreateServerEvent(this); }
yield return CoroutineStatus.Success;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.Write(IsActive);
lastSentState = IsActive;
}
}
}
@@ -33,6 +33,8 @@ namespace Barotrauma.Items.Components
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.Write((byte)State);
msg.Write(timeUntilReady);
int itemIndex = fabricatedItem == null ? -1 : fabricationRecipes.IndexOf(fabricatedItem);
msg.WriteRangedInteger(itemIndex, -1, fabricationRecipes.Count - 1);
UInt16 userID = fabricatedItem == null || user == null ? (UInt16)0 : user.ID;
@@ -0,0 +1,38 @@
using Barotrauma.Networking;
using System;
namespace Barotrauma.Items.Components
{
partial class Projectile : ItemComponent
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.Write(StickTarget != null);
if (StickTarget != null)
{
msg.Write(item.body.SimPosition.X);
msg.Write(item.body.SimPosition.Y);
msg.Write(stickJoint.Axis.X);
msg.Write(stickJoint.Axis.Y);
if (StickTarget.UserData is Structure structure)
{
msg.Write(structure.ID);
msg.Write((byte)structure.Bodies.IndexOf(StickTarget));
}
else if (StickTarget.UserData is Entity entity)
{
msg.Write(entity.ID);
}
else if (StickTarget.UserData is Limb limb)
{
msg.Write(limb.character.ID);
msg.Write((byte)Array.IndexOf(limb.character.AnimController.Limbs, limb));
}
else
{
throw new NotImplementedException(StickTarget.UserData?.ToString() ?? "null" + " is not a valid projectile stick target.");
}
}
}
}
}
@@ -12,7 +12,7 @@ namespace Barotrauma.Items.Components
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
{
if (c.Character == null) return;
if (c.Character == null) { return; }
var requestedFixAction = (FixActions)msg.ReadRangedInteger(0, 2);
if (requestedFixAction != FixActions.None)
{
@@ -0,0 +1,12 @@
using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class Rope : ItemComponent
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.Write(Snapped);
}
}
}
@@ -66,6 +66,9 @@ namespace Barotrauma.Items.Components
if (!CheckCharacterSuccess(c.Character))
{
item.CreateServerEvent(this);
c.Character.SelectedItems[0]?.GetComponent<Wire>()?.CreateNetworkEvent();
c.Character.SelectedItems[1]?.GetComponent<Wire>()?.CreateNetworkEvent();
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFailure, this, c.Character.ID });
return;
}
@@ -10,9 +10,17 @@ namespace Barotrauma.Items.Components
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
{
bool[] elementStates = new bool[customInterfaceElementList.Count];
string[] elementValues = new string[customInterfaceElementList.Count];
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
elementStates[i] = msg.ReadBoolean();
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
{
elementValues[i] = msg.ReadString();
}
else
{
elementStates[i] = msg.ReadBoolean();
}
}
CustomInterfaceElement clickedButton = null;
@@ -20,7 +28,11 @@ namespace Barotrauma.Items.Components
{
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
if (customInterfaceElementList[i].ContinuousSignal)
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
{
TextChanged(customInterfaceElementList[i], elementValues[i]);
}
else if (customInterfaceElementList[i].ContinuousSignal)
{
TickBoxToggled(customInterfaceElementList[i], elementStates[i]);
}
@@ -48,7 +60,11 @@ namespace Barotrauma.Items.Components
//extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked)
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
if (customInterfaceElementList[i].ContinuousSignal)
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
{
msg.Write(customInterfaceElementList[i].Signal);
}
else if(customInterfaceElementList[i].ContinuousSignal)
{
msg.Write(customInterfaceElementList[i].State);
}
@@ -17,9 +17,10 @@ namespace Barotrauma.Items.Components
GameServer.Log(c.Character.LogName + " entered \"" + newOutputValue + "\" on " + item.Name,
ServerLog.MessageType.ItemInteraction);
OutputValue = newOutputValue;
item.SendSignal(0, newOutputValue, "signal_out", null);
item.CreateServerEvent(this);
}
item.CreateServerEvent(this);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
{
partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
{
private void CreateNetworkEvent()
public void CreateNetworkEvent()
{
if (GameMain.Server == null) return;
//split into multiple events because one might not be enough to fit all the nodes