(bcb06cc5c) Unstable v0.9.9.0
This commit is contained in:
@@ -97,6 +97,32 @@ namespace Barotrauma.Sounds
|
||||
|
||||
if (position != null)
|
||||
{
|
||||
if (float.IsNaN(position.Value.X))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.X is NaN");
|
||||
}
|
||||
if (float.IsNaN(position.Value.Y))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.Y is NaN");
|
||||
}
|
||||
if (float.IsNaN(position.Value.Z))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.Z is NaN");
|
||||
}
|
||||
|
||||
if (float.IsInfinity(position.Value.X))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.X is Infinity");
|
||||
}
|
||||
if (float.IsInfinity(position.Value.Y))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.Y is Infinity");
|
||||
}
|
||||
if (float.IsInfinity(position.Value.Z))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.Z is Infinity");
|
||||
}
|
||||
|
||||
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
|
||||
Al.Sourcei(alSource, Al.SourceRelative, Al.False);
|
||||
int alError = Al.GetError();
|
||||
@@ -378,12 +404,12 @@ namespace Barotrauma.Sounds
|
||||
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
|
||||
if (!Al.IsSource(alSource)) return false;
|
||||
Al.GetSourcei(alSource, Al.SourceState, out state);
|
||||
bool playing = state == Al.Playing;
|
||||
int alError = Al.GetError();
|
||||
if (alError != Al.NoError)
|
||||
{
|
||||
throw new Exception("Failed to determine playing state from source: " + debugName + ", " + Al.GetErrorString(alError));
|
||||
}
|
||||
bool playing = state == Al.Playing;
|
||||
return playing;
|
||||
}
|
||||
}
|
||||
@@ -615,7 +641,7 @@ namespace Barotrauma.Sounds
|
||||
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
|
||||
|
||||
int state;
|
||||
Al.GetSourcei(Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.SourceState, out state);
|
||||
Al.GetSourcei(alSource, Al.SourceState, out state);
|
||||
bool playing = state == Al.Playing;
|
||||
int alError = Al.GetError();
|
||||
if (alError != Al.NoError)
|
||||
@@ -630,7 +656,7 @@ namespace Barotrauma.Sounds
|
||||
{
|
||||
throw new Exception("Failed to determine processed buffers from streamed source: " + debugName + ", " + Al.GetErrorString(alError));
|
||||
}
|
||||
|
||||
|
||||
Al.SourceUnqueueBuffers(alSource, unqueuedBufferCount, unqueuedBuffers);
|
||||
alError = Al.GetError();
|
||||
if (alError != Al.NoError)
|
||||
@@ -727,9 +753,20 @@ namespace Barotrauma.Sounds
|
||||
streamAmplitude = streamBufferAmplitudes[queueStartIndex];
|
||||
|
||||
Al.GetSourcei(alSource, Al.SourceState, out state);
|
||||
alError = Al.GetError();
|
||||
if (alError != Al.NoError)
|
||||
{
|
||||
throw new Exception("Failed to retrieve stream source state: " + debugName + ", " + Al.GetErrorString(alError));
|
||||
}
|
||||
|
||||
if (state != Al.Playing)
|
||||
{
|
||||
Al.SourcePlay(alSource);
|
||||
alError = Al.GetError();
|
||||
if (alError != Al.NoError)
|
||||
{
|
||||
throw new Exception("Failed to start stream playback: " + debugName + ", " + Al.GetErrorString(alError));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -738,6 +775,10 @@ namespace Barotrauma.Sounds
|
||||
streamAmplitude = 0.0f;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError($"An exception was thrown when updating a sound stream ({debugName})", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Monitor.Exit(mutex);
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace Barotrauma
|
||||
string filePathB = b.GetAttributeString("file", "").CleanUpPath();
|
||||
float baseGainB = b.GetAttributeFloat("volume", 1.0f);
|
||||
float rangeB = b.GetAttributeFloat("range", 1000.0f);
|
||||
return a.Name.ToString().ToLowerInvariant() == b.Name.ToString().ToLowerInvariant() &&
|
||||
return a.Name.ToString().Equals(b.Name.ToString(), StringComparison.OrdinalIgnoreCase) &&
|
||||
filePathA == filePathB && MathUtils.NearlyEqual(baseGainA, baseGainB) &&
|
||||
MathUtils.NearlyEqual(rangeA, rangeB);
|
||||
}
|
||||
@@ -151,7 +151,7 @@ namespace Barotrauma
|
||||
|
||||
SoundCount = 1 + soundElements.Count();
|
||||
|
||||
var startUpSoundElement = soundElements.Find(e => e.Name.ToString().ToLowerInvariant() == "startupsound");
|
||||
var startUpSoundElement = soundElements.Find(e => e.Name.ToString().Equals("startupsound", StringComparison.OrdinalIgnoreCase));
|
||||
if (startUpSoundElement != null)
|
||||
{
|
||||
startUpSound = GameMain.SoundManager.LoadSound(startUpSoundElement, false);
|
||||
@@ -182,7 +182,7 @@ namespace Barotrauma
|
||||
musicClips.AddIfNotNull(newMusicClip);
|
||||
if (loadedSoundElements != null)
|
||||
{
|
||||
if (newMusicClip.Type.ToLowerInvariant() == "menu")
|
||||
if (newMusicClip.Type.Equals("menu", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
targetMusic[0] = newMusicClip;
|
||||
}
|
||||
@@ -742,22 +742,30 @@ namespace Barotrauma
|
||||
Screen.Selected == GameMain.LevelEditorScreen ||
|
||||
Screen.Selected == GameMain.ParticleEditorScreen ||
|
||||
Screen.Selected == GameMain.SpriteEditorScreen ||
|
||||
Screen.Selected == GameMain.SubEditorScreen)
|
||||
Screen.Selected == GameMain.SubEditorScreen ||
|
||||
(Screen.Selected == GameMain.GameScreen && GameMain.GameSession?.GameMode is SubTestMode))
|
||||
{
|
||||
return "editor";
|
||||
}
|
||||
|
||||
if (Screen.Selected != GameMain.GameScreen) { return "menu"; }
|
||||
|
||||
if (Character.Controlled != null &&
|
||||
Level.Loaded != null && Level.Loaded.Ruins != null &&
|
||||
Level.Loaded.Ruins.Any(r => r.Area.Contains(Character.Controlled.WorldPosition)))
|
||||
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
return "ruins";
|
||||
if (Level.Loaded != null && Level.Loaded.Ruins != null &&
|
||||
Level.Loaded.Ruins.Any(r => r.Area.Contains(Character.Controlled.WorldPosition)))
|
||||
{
|
||||
return "ruins";
|
||||
}
|
||||
|
||||
if (Character.Controlled.Submarine?.Info?.IsWreck ?? false)
|
||||
{
|
||||
return "wreck";
|
||||
}
|
||||
}
|
||||
|
||||
Submarine targetSubmarine = Character.Controlled?.Submarine;
|
||||
|
||||
if ((targetSubmarine != null && targetSubmarine.AtDamageDepth) ||
|
||||
(GameMain.GameScreen != null && Screen.Selected == GameMain.GameScreen && GameMain.GameScreen.Cam.Position.Y < SubmarineBody.DamageDepth))
|
||||
{
|
||||
|
||||
@@ -59,8 +59,10 @@ namespace Barotrauma.Sounds
|
||||
get { return soundChannel?.CurrentAmplitude ?? 0.0f; }
|
||||
}
|
||||
|
||||
public VoipSound(SoundManager owner, VoipQueue q) : base(owner, "voip", true, true)
|
||||
public VoipSound(string name, SoundManager owner, VoipQueue q) : base(owner, "voip", true, true)
|
||||
{
|
||||
Filename = $"VoIP ({name})";
|
||||
|
||||
VoipConfig.SetupEncoding();
|
||||
|
||||
ALFormat = Al.FormatMono16;
|
||||
@@ -93,9 +95,28 @@ namespace Barotrauma.Sounds
|
||||
|
||||
public void ApplyFilters(short[] buffer, int readSamples)
|
||||
{
|
||||
for (int i = 0; i < readSamples; i++)
|
||||
{
|
||||
float fVal = ShortToFloat(buffer[i]);
|
||||
if (UseMuffleFilter)
|
||||
{
|
||||
foreach (var filter in muffleFilters)
|
||||
{
|
||||
fVal = filter.Process(fVal);
|
||||
}
|
||||
}
|
||||
if (UseRadioFilter)
|
||||
{
|
||||
foreach (var filter in radioFilters)
|
||||
{
|
||||
fVal = filter.Process(fVal);
|
||||
}
|
||||
}
|
||||
buffer[i] = FloatToShort(fVal);
|
||||
}
|
||||
if (UseMuffleFilter)
|
||||
{
|
||||
ApplyFilters(radioFilters, buffer, readSamples);
|
||||
ApplyFilters(muffleFilters, buffer, readSamples);
|
||||
}
|
||||
|
||||
if (UseRadioFilter)
|
||||
@@ -106,15 +127,6 @@ namespace Barotrauma.Sounds
|
||||
|
||||
private void ApplyFilters(IEnumerable<BiQuad> filters, short[] buffer, int readSamples)
|
||||
{
|
||||
for (int i = 0; i < readSamples; i++)
|
||||
{
|
||||
float fVal = ShortToFloat(buffer[i]);
|
||||
foreach (var filter in filters)
|
||||
{
|
||||
fVal = filter.Process(fVal);
|
||||
}
|
||||
buffer[i] = FloatToShort(fVal);
|
||||
}
|
||||
}
|
||||
|
||||
public override SoundChannel Play(float gain, float range, Vector2 position, bool muffle = false)
|
||||
|
||||
Reference in New Issue
Block a user