(bcb06cc5c) Unstable v0.9.9.0
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@@ -45,12 +45,17 @@ namespace Barotrauma
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public float QuickUseTimer;
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public string QuickUseButtonToolTip;
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public bool IsMoving = false;
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private static Rectangle offScreenRect = new Rectangle(new Point(-1000, 0), Point.Zero);
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public GUIComponent.ComponentState EquipButtonState;
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public Rectangle EquipButtonRect
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{
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get
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{
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// Returns a point off-screen, Rectangle.Empty places buttons in the top left of the screen
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if (IsMoving) return offScreenRect;
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int buttonDir = Math.Sign(SubInventoryDir);
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float sizeY = Inventory.UnequippedIndicator.size.Y * Inventory.UIScale * Inventory.IndicatorScaleAdjustment;
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@@ -284,6 +289,7 @@ namespace Barotrauma
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}
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protected static HashSet<SlotReference> highlightedSubInventorySlots = new HashSet<SlotReference>();
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private static List<SlotReference> subInventorySlotsToDraw = new List<SlotReference>();
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protected static SlotReference selectedSlot;
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@@ -1048,11 +1054,14 @@ namespace Barotrauma
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return hoverArea;
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}
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public static void DrawFront(SpriteBatch spriteBatch)
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{
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if (GUI.PauseMenuOpen || GUI.SettingsMenuOpen) return;
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if (GUI.PauseMenuOpen || GUI.SettingsMenuOpen) { return; }
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foreach (var slot in highlightedSubInventorySlots)
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subInventorySlotsToDraw.Clear();
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subInventorySlotsToDraw.AddRange(highlightedSubInventorySlots);
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foreach (var slot in subInventorySlotsToDraw)
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{
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int slotIndex = Array.IndexOf(slot.ParentInventory.slots, slot.Slot);
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if (slotIndex > -1 && slotIndex < slot.ParentInventory.slots.Length)
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@@ -1136,11 +1145,11 @@ namespace Barotrauma
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/*if (inventory != null && (CharacterInventory.PersonalSlots.HasFlag(type) || (inventory.isSubInventory && (inventory.Owner as Item) != null
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&& (inventory.Owner as Item).AllowedSlots.Any(a => CharacterInventory.PersonalSlots.HasFlag(a)))))
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{
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slotColor = slot.IsHighlighted ? GUIColorSettings.EquipmentSlotColor : GUIColorSettings.EquipmentSlotColor * 0.8f;
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slotColor = slot.IsHighlighted ? GUI.Style.EquipmentSlotColor : GUI.Style.EquipmentSlotColor * 0.8f;
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}
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else
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{
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slotColor = slot.IsHighlighted ? GUIColorSettings.InventorySlotColor : GUIColorSettings.InventorySlotColor * 0.8f;
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slotColor = slot.IsHighlighted ? GUI.Style.InventorySlotColor : GUI.Style.InventorySlotColor * 0.8f;
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}*/
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if (inventory != null && inventory.Locked) { slotColor = Color.Gray * 0.5f; }
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@@ -1199,13 +1208,15 @@ namespace Barotrauma
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dir < 0 ? rect.Bottom + HUDLayoutSettings.Padding / 2 : rect.Y - HUDLayoutSettings.Padding / 2 - ContainedIndicatorHeight, rect.Width, ContainedIndicatorHeight);
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containedIndicatorArea.Inflate(-4, 0);
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Color backgroundColor = GUI.Style.ColorInventoryBackground;
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if (itemContainer.ContainedStateIndicator?.Texture == null)
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{
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containedIndicatorArea.Inflate(0, -2);
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GUI.DrawRectangle(spriteBatch, containedIndicatorArea, Color.Gray * 0.9f, true);
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GUI.DrawRectangle(spriteBatch, containedIndicatorArea, backgroundColor, true);
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(containedIndicatorArea.X, containedIndicatorArea.Y, (int)(containedIndicatorArea.Width * containedState), containedIndicatorArea.Height),
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ToolBox.GradientLerp(containedState, Color.Red, Color.Orange, Color.LightGreen) * 0.8f, true);
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ToolBox.GradientLerp(containedState, GUI.Style.ColorInventoryEmpty, GUI.Style.ColorInventoryHalf, GUI.Style.ColorInventoryFull) * 0.8f, true);
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GUI.DrawLine(spriteBatch,
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new Vector2(containedIndicatorArea.X + (int)(containedIndicatorArea.Width * containedState), containedIndicatorArea.Y),
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new Vector2(containedIndicatorArea.X + (int)(containedIndicatorArea.Width * containedState), containedIndicatorArea.Bottom),
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@@ -1224,12 +1235,12 @@ namespace Barotrauma
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}
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indicatorSprite.Draw(spriteBatch, containedIndicatorArea.Center.ToVector2(),
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(inventory != null && inventory.Locked) ? Color.Gray * 0.5f : Color.Gray * 0.9f,
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(inventory != null && inventory.Locked) ? backgroundColor * 0.5f : backgroundColor,
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origin: indicatorSprite.size / 2,
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rotate: 0.0f,
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scale: indicatorScale);
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Color indicatorColor = ToolBox.GradientLerp(containedState, Color.Red, Color.Orange, Color.LightGreen);
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Color indicatorColor = ToolBox.GradientLerp(containedState, GUI.Style.ColorInventoryEmpty, GUI.Style.ColorInventoryHalf, GUI.Style.ColorInventoryFull);
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if (inventory != null && inventory.Locked) { indicatorColor *= 0.5f; }
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spriteBatch.Draw(indicatorSprite.Texture, containedIndicatorArea.Center.ToVector2(),
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