(bcb06cc5c) Unstable v0.9.9.0
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@@ -140,11 +140,11 @@ namespace Barotrauma.Items.Components
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var inputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 1f), bottomFrame.RectTransform, Anchor.BottomCenter), isHorizontal: true, childAnchor: Anchor.BottomLeft);
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// === INPUT SLOTS === //
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inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.8f, 1f), inputArea.RectTransform), style: null);
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inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 1f), inputArea.RectTransform), style: null);
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new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawInputOverLay) { CanBeFocused = false };
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// === ACTIVATE BUTTON === //
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var buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterRight);
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var buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterRight);
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activateButton = new GUIButton(new RectTransform(new Vector2(1f, 0.6f), buttonFrame.RectTransform),
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TextManager.Get("FabricatorCreate"), style: "DeviceButton")
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{
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@@ -154,7 +154,7 @@ namespace Barotrauma.Items.Components
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};
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// === POWER WARNING === //
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inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform),
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TextManager.Get("FabricatorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
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TextManager.Get("FabricatorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow", wrap: true)
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{
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HoverColor = Color.Black,
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IgnoreLayoutGroups = true,
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@@ -356,6 +356,8 @@ namespace Barotrauma.Items.Components
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private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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{
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overlayComponent.RectTransform.SetAsLastChild();
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if (outputContainer.Inventory.Items.First() != null) { return; }
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FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
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if (targetItem != null)
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@@ -584,15 +586,20 @@ namespace Barotrauma.Items.Components
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public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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{
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FabricatorState newState = (FabricatorState)msg.ReadByte();
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float newTimeUntilReady = msg.ReadSingle();
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int itemIndex = msg.ReadRangedInteger(-1, fabricationRecipes.Count - 1);
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UInt16 userID = msg.ReadUInt16();
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Character user = Entity.FindEntityByID(userID) as Character;
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if (itemIndex == -1 || user == null)
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State = newState;
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timeUntilReady = newTimeUntilReady;
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if (newState == FabricatorState.Stopped || itemIndex == -1 || user == null)
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{
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CancelFabricating();
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}
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else
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else if (newState == FabricatorState.Active || newState == FabricatorState.Paused)
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{
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//if already fabricating the selected item, return
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if (fabricatedItem != null && fabricationRecipes.IndexOf(fabricatedItem) == itemIndex) { return; }
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