(bcb06cc5c) Unstable v0.9.9.0

This commit is contained in:
Juan Pablo Arce
2020-03-27 15:22:59 -03:00
parent c81486a993
commit b143329701
326 changed files with 9692 additions and 4364 deletions
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
@@ -221,7 +222,7 @@ namespace Barotrauma.Tutorials
{
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f, false);
} while (Submarine.MainSub.DockedTo.Count > 0);
} while (Submarine.MainSub.DockedTo.Any());
RemoveCompletedObjective(segments[4]);
yield return new WaitForSeconds(2f, false);
TriggerTutorialSegment(5); // Navigate to destination
@@ -245,7 +246,7 @@ namespace Barotrauma.Tutorials
{
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f, false);
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Any());
RemoveCompletedObjective(segments[6]);
yield return new WaitForSeconds(3f, false);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.GetWithVariable("Captain.Radio.Complete", "[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
@@ -21,8 +21,8 @@ namespace Barotrauma.Tutorials
private string levelSeed;
private string levelParams;
private Submarine startOutpost = null;
private Submarine endOutpost = null;
private SubmarineInfo startOutpost = null;
private SubmarineInfo endOutpost = null;
private bool currentTutorialCompleted = false;
private float fadeOutTime = 3f;
protected float waitBeforeFade = 4f;
@@ -56,13 +56,13 @@ namespace Barotrauma.Tutorials
private IEnumerable<object> Loading()
{
Submarine.MainSub = Submarine.Load(submarinePath, "", true);
SubmarineInfo subInfo = new SubmarineInfo(submarinePath);
LevelGenerationParams generationParams = LevelGenerationParams.LevelParams.Find(p => p.Name == levelParams);
yield return CoroutineStatus.Running;
GameMain.GameSession = new GameSession(Submarine.MainSub, "",
GameMain.GameSession = new GameSession(subInfo, "",
GameModePreset.List.Find(g => g.Identifier == "tutorial"));
(GameMain.GameSession.GameMode as TutorialMode).Tutorial = this;
@@ -72,12 +72,12 @@ namespace Barotrauma.Tutorials
if (startOutpostPath != string.Empty)
{
startOutpost = Submarine.Load(startOutpostPath, "", false);
startOutpost = new SubmarineInfo(startOutpostPath);
}
if (endOutpostPath != string.Empty)
{
endOutpost = Submarine.Load(endOutpostPath, "", false);
endOutpost = new SubmarineInfo(endOutpostPath);
}
Level tutorialLevel = new Level(levelSeed, 0, 0, generationParams, biome, startOutpost, endOutpost);
@@ -160,11 +160,11 @@ namespace Barotrauma.Tutorials
switch (this.spawnSub)
{
case "startoutpost":
spawnSub = startOutpost;
spawnSub = Level.Loaded.StartOutpost;
break;
case "endoutpost":
spawnSub = endOutpost;
spawnSub = Level.Loaded.EndOutpost;
break;
default: