(bcb06cc5c) Unstable v0.9.9.0

This commit is contained in:
Juan Pablo Arce
2020-03-27 15:22:59 -03:00
parent c81486a993
commit b143329701
326 changed files with 9692 additions and 4364 deletions
@@ -365,7 +365,7 @@ namespace Barotrauma
}
}
partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction)
partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction, bool log)
{
if (GameMain.NetworkMember != null && controlled == this)
{
@@ -466,7 +466,7 @@ namespace Barotrauma
//modify the distance based on the size of the trigger (preferring smaller items)
distanceToItem *= MathHelper.Lerp(0.05f, 2.0f, (transformedTrigger.Width + transformedTrigger.Height) / 250.0f);
}
else
else if (!item.Prefab.RequireCursorInsideTrigger)
{
Rectangle itemDisplayRect = new Rectangle(item.InteractionRect.X, item.InteractionRect.Y - item.InteractionRect.Height, item.InteractionRect.Width, item.InteractionRect.Height);
@@ -551,7 +551,7 @@ namespace Barotrauma
{
if (!enabled) { return; }
if (!IsDead && !IsUnconscious)
if (!IsDead && !IsIncapacitated)
{
if (soundTimer > 0)
{
@@ -603,6 +603,11 @@ namespace Barotrauma
}
}
partial void SetOrderProjSpecific(Order order, string orderOption)
{
GameMain.GameSession?.CrewManager?.DisplayCharacterOrder(this, order, orderOption);
}
public static void AddAllToGUIUpdateList()
{
for (int i = 0; i < CharacterList.Count; i++)
@@ -638,8 +643,7 @@ namespace Barotrauma
public void Draw(SpriteBatch spriteBatch, Camera cam)
{
if (!Enabled) return;
if (!Enabled) { return; }
AnimController.Draw(spriteBatch, cam);
}
@@ -656,8 +660,6 @@ namespace Barotrauma
if (GameMain.DebugDraw)
{
AnimController.DebugDraw(spriteBatch);
if (aiTarget != null) aiTarget.Draw(spriteBatch);
}
if (GUI.DisableHUD) return;