(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
This commit is contained in:
@@ -76,10 +76,6 @@ namespace Barotrauma
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
Prefab.Sprite?.EnsureLazyLoaded();
|
||||
Prefab.SpecularSprite?.EnsureLazyLoaded();
|
||||
Prefab.DeformableSprite?.EnsureLazyLoaded();
|
||||
|
||||
CurrentSwingAmount = Prefab.SwingAmountRad;
|
||||
CurrentScaleOscillation = Prefab.ScaleOscillation;
|
||||
|
||||
|
||||
@@ -78,8 +78,9 @@ namespace Barotrauma.Lights
|
||||
|
||||
AmbientLight = new Color(20, 20, 20, 255);
|
||||
|
||||
visionCircle = Sprite.LoadTexture("Content/Lights/visioncircle.png", preMultiplyAlpha: false);
|
||||
highlightRaster = Sprite.LoadTexture("Content/UI/HighlightRaster.png", preMultiplyAlpha: false);
|
||||
visionCircle = Sprite.LoadTexture("Content/Lights/visioncircle.png");
|
||||
|
||||
highlightRaster = Sprite.LoadTexture("Content/UI/HighlightRaster.png");
|
||||
|
||||
CreateRenderTargets(graphics);
|
||||
GameMain.Instance.OnResolutionChanged += () =>
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
break;
|
||||
case "lighttexture":
|
||||
OverrideLightTexture = new Sprite(subElement, preMultiplyAlpha: false);
|
||||
OverrideLightTexture = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -211,7 +211,7 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
if (lightTexture == null)
|
||||
{
|
||||
lightTexture = TextureLoader.FromFile("Content/Lights/pointlight_bright.png", preMultiplyAlpha: false);
|
||||
lightTexture = TextureLoader.FromFile("Content/Lights/pointlight_bright.png");
|
||||
}
|
||||
|
||||
return lightTexture;
|
||||
|
||||
@@ -55,13 +55,7 @@ namespace Barotrauma
|
||||
get { return textureOffset; }
|
||||
set { textureOffset = value; }
|
||||
}
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
Prefab.sprite?.EnsureLazyLoaded();
|
||||
Prefab.BackgroundSprite?.EnsureLazyLoaded();
|
||||
}
|
||||
|
||||
|
||||
partial void CreateConvexHull(Vector2 position, Vector2 size, float rotation)
|
||||
{
|
||||
if (!CastShadow) { return; }
|
||||
|
||||
Reference in New Issue
Block a user