refactor hooks with new LuaResult
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@@ -650,20 +650,10 @@ namespace Barotrauma
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if (Math.Max(hull1.WorldSurface + hull1.WaveY[hull1.WaveY.Length - 1], hull2.WorldSurface + hull2.WaveY[0]) > WorldRect.Y) { return; }
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}
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#if SERVER
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var should = GameMain.Lua.hook.Call("gapOxygenUpdate", new object[] { this, hull1, hull2 });
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var should = new LuaResult(GameMain.Lua.hook.Call("gapOxygenUpdate", new object[] { this, hull1, hull2 }));
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if (should != null)
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{
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if (should is DynValue dyn)
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{
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if (dyn.CastToBool())
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{
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return;
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}
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}
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}
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#endif
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if (should.Bool())
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return;
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float totalOxygen = hull1.Oxygen + hull2.Oxygen;
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float totalVolume = (hull1.Volume + hull2.Volume);
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