refactor hooks with new LuaResult

This commit is contained in:
Evil Factory
2021-09-21 17:11:49 -03:00
parent 784baf550f
commit b07e5d9b0b
9 changed files with 119 additions and 206 deletions
@@ -186,20 +186,10 @@ namespace Barotrauma.Items.Components
var senderComponent = signal.source?.GetComponent<WifiComponent>();
if (senderComponent != null && !CanReceive(senderComponent)) { return; }
#if SERVER
var should = GameMain.Lua.hook.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat });
var should = new LuaResult(GameMain.Lua.hook.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat }));
if (should != null)
{
if (should is DynValue dyn)
{
if (dyn.CastToBool())
{
return;
}
}
}
#endif
if (should.Bool())
return;
bool chatMsgSent = false;