(98ad00fa2) v0.9.1.0

This commit is contained in:
Joonas Rikkonen
2019-07-10 13:52:12 +03:00
parent 2a791887ed
commit afa2137bd2
104 changed files with 3041 additions and 3134 deletions
@@ -1427,7 +1427,7 @@ namespace Barotrauma
Vector2 rayEnd = rayStart - new Vector2(0.0f, height);
var lowestLimb = FindLowestLimb();
//var lowestLimb = FindLowestLimb();
float closestFraction = 1;
GameMain.World.RayCast((fixture, point, normal, fraction) =>
@@ -1440,7 +1440,7 @@ namespace Barotrauma
break;
case Physics.CollisionPlatform:
Structure platform = fixture.Body.UserData as Structure;
if (IgnorePlatforms || lowestLimb.Position.Y < platform.Rect.Y) return -1;
if (IgnorePlatforms && TargetMovement.Y < -0.5f || Collider.Position.Y < platform.Rect.Y) return -1;
break;
case Physics.CollisionWall:
case Physics.CollisionLevel: