(98ad00fa2) v0.9.1.0

This commit is contained in:
Joonas Rikkonen
2019-07-10 13:52:12 +03:00
parent 2a791887ed
commit afa2137bd2
104 changed files with 3041 additions and 3134 deletions
@@ -23,8 +23,7 @@ namespace Barotrauma.Items.Components
{
ushort wireId = msg.ReadUInt16();
Item wireItem = Entity.FindEntityByID(wireId) as Item;
if (wireItem == null) continue;
if (!(Entity.FindEntityByID(wireId) is Item wireItem)) { continue; }
Wire wireComponent = wireItem.GetComponent<Wire>();
if (wireComponent != null)
@@ -35,13 +34,13 @@ namespace Barotrauma.Items.Components
}
//don't allow rewiring locked panels
if (Locked) return;
if (Locked || !GameMain.NetworkMember.ServerSettings.AllowRewiring) { return; }
item.CreateServerEvent(this);
//check if the character can access this connectionpanel
//and all the wires they're trying to connect
if (!item.CanClientAccess(c)) return;
if (!item.CanClientAccess(c)) { return; }
for (int i = 0; i < Connections.Count; i++)
{
foreach (Wire wire in wires[i])
@@ -50,7 +49,7 @@ namespace Barotrauma.Items.Components
// -> we need to check if the client has access to it
if (!Connections.Any(connection => connection.Wires.Contains(wire)))
{
if (!wire.Item.CanClientAccess(c)) return;
if (!wire.Item.CanClientAccess(c)) { return; }
}
}
}
@@ -62,7 +61,7 @@ namespace Barotrauma.Items.Components
foreach (Wire existingWire in Connections[i].Wires)
{
j++;
if (existingWire == null) continue;
if (existingWire == null) { continue; }
//existing wire not in the list of new wires -> disconnect it
if (!wires[i].Contains(existingWire))
@@ -121,7 +120,7 @@ namespace Barotrauma.Items.Components
foreach (Wire newWire in wires[i])
{
//already connected, no need to do anything
if (Connections[i].Wires.Contains(newWire)) continue;
if (Connections[i].Wires.Contains(newWire)) { continue; }
Connections[i].TryAddLink(newWire);
newWire.Connect(Connections[i], true, true);