(98ad00fa2) v0.9.1.0
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@@ -1,51 +0,0 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class HumanoidAnimParams : ISerializableEntity
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{
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private static GUIListBox editor;
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public static GUIListBox Editor
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{
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get
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{
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if (editor == null)
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{
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editor = new GUIListBox(new RectTransform(new Vector2(0.3f, 1), GUI.Canvas));
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//editor.AddChild(new SerializableEntityEditor(editor.RectTransform, WalkInstance, false, true, elementHeight: 20));
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//editor.AddChild(new SerializableEntityEditor(editor.RectTransform, RunInstance, false, true, elementHeight: 20));
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}
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return editor;
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}
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}
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#if FALSE
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//TODO: fix
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public void Save()
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{
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XDocument doc = XMLExtensions.TryLoadXml(filePath);
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if (doc == null || doc.Root == null) return;
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SerializableProperty.SerializeProperties(this, doc.Root, true);
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Indent = true;
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settings.OmitXmlDeclaration = true;
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settings.NewLineOnAttributes = true;
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using (var writer = XmlWriter.Create(filePath, settings))
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{
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doc.WriteTo(writer);
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writer.Flush();
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}
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}
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#endif
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}
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}
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